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<blockquote data-quote="Wavestone" data-source="post: 3522949" data-attributes="member: 21774"><p>I have looked though my book, and I have to say my reaction is a bit mixed.. some things are nice - feats (domain feats!), spells, the part about church organizations modeled after the domains, in addition to others modeled after the good/neutral PHB churches.</p><p></p><p>I think that one thing that people will either like or hate, is that a big part of the book is tied together thematically.. In the organization chapter, there are four religious/divine organizations in quite a bit of detail. Almost all of the prestige classes in this book are connected to one of these four organizations. And even the two PrC that aren't, are tied to a couple of core churches. Quite a few of the magical items are tied to the organizations as well.</p><p></p><p>Three of the four organizations are decently generic, even if there are some GH flavor here and there. The worst offender is the fourth, The Shadow Strikers of Pelor.. </p><p></p><p>I can understand where the designers come from - religious/divine prestige classes really should be tailored to the exact church/cult in the campaign. The problem is that it may be easier for experienced DM's to flesh out generic prestige classes, than to ignore the flavor in the PrC and organizations in this book. One interesting thing with a few of the classes is that you have a choice of special abilities to choose from when gaining some class features - meaning there is quite a bit of variability.</p><p></p><p>It really depends on how much retrofitting you need to do - if you're playing more or less core, I think there are large chunks that can be used as is. If say you're using homebrew, FR, Eberron, you have a little more work to do.</p><p></p><p>Basically, it comes down to whether you like things like premade churches/organizations. A big part of the book is taken up with organizations, and things tied to them. </p><p></p><p>-Wavestone</p></blockquote><p></p>
[QUOTE="Wavestone, post: 3522949, member: 21774"] I have looked though my book, and I have to say my reaction is a bit mixed.. some things are nice - feats (domain feats!), spells, the part about church organizations modeled after the domains, in addition to others modeled after the good/neutral PHB churches. I think that one thing that people will either like or hate, is that a big part of the book is tied together thematically.. In the organization chapter, there are four religious/divine organizations in quite a bit of detail. Almost all of the prestige classes in this book are connected to one of these four organizations. And even the two PrC that aren't, are tied to a couple of core churches. Quite a few of the magical items are tied to the organizations as well. Three of the four organizations are decently generic, even if there are some GH flavor here and there. The worst offender is the fourth, The Shadow Strikers of Pelor.. I can understand where the designers come from - religious/divine prestige classes really should be tailored to the exact church/cult in the campaign. The problem is that it may be easier for experienced DM's to flesh out generic prestige classes, than to ignore the flavor in the PrC and organizations in this book. One interesting thing with a few of the classes is that you have a choice of special abilities to choose from when gaining some class features - meaning there is quite a bit of variability. It really depends on how much retrofitting you need to do - if you're playing more or less core, I think there are large chunks that can be used as is. If say you're using homebrew, FR, Eberron, you have a little more work to do. Basically, it comes down to whether you like things like premade churches/organizations. A big part of the book is taken up with organizations, and things tied to them. -Wavestone [/QUOTE]
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