SadisticFishing
First Post
IanB said:The one-of-the-spells-must-be-from-your-school rule was in 3.0; it appears to be gone in 3.5.
It is indeed in the 3.5 PHB. In chapter 10, somewhere
IanB said:The one-of-the-spells-must-be-from-your-school rule was in 3.0; it appears to be gone in 3.5.
That Complete Champion seems like a worthy successor to Complete Divine.EvilGM said:One of the wizard alternative class features is spontaneous divination. This feature replaces one of the wizard bonus feats and lets them sacrifice a prepared spell to cast any divination spell of equal or lower level.
The feature doesn't specify the spell has to be in your spellbook, or even arcane or divine. It just says any spell of the divination school.
It seems a tad powerful and something every wizard would give up a bonus feat for.
What do you think?
Why indeed, even before this feat?evilbob said:Why bother specializing?
jasin said:Why indeed, even before this feat?
Liquidsabre said:Since a Wizard must choose which few spells they have access to due to cost (as a wizard can't afford to put every spell into his spellbook afterall) any Wizard ends up focusing their spell choices on a select few based on style and utility. Losing two schools (if chosen carefully) usually has little effect on utility as there are so many utility spells across the schools and style is easy to select a chosen school for.
It seems to me that any arcanist willing to sacrifice versatility for extra spell slots has a more attractive and obvious choice than a specialist wizard: namely, the sorcerer!Liquidsabre said:Oh the question should always be why NOT specialize my friend. Increasing the number of spells you can cast at your highest level by either half or double is worth it alone - going from 1-2 fireballs per day to 2-3 is nothing to scoff at when you're 5th level. In fact, the base number of spells for a Wizard being capped at 4 is brought up to 5 by specialization which makes the Wizard comparable to the number of spell cast per day 0by a Sorcerer at a base of 6 spells/day.
Marshall said:You cant have Div as a prohibited school...
Specializng doesn't sacrifice that much versatility, IMO. Being able to cast that extra spell per level daily adds to versatility since you can prep a more varied set of spells, and offsets the lack of spells from one (if you're a Diviner) or two schools. Also, having the extra spell slot makes it much easier to do the single best thing a wizard can do to increase versatility that a sorcerer can't - leave a few spell slots open during spell preparation and fill them later during the day as needed.jasin said:It seems to me that any arcanist willing to sacrifice versatility for extra spell slots has a more attractive and obvious choice than a specialist wizard: namely, the sorcerer!
And specializing does sacrifice versatility, noticeably. There is no school that doesn't have at least a couple of excellent spells which any wizard should be sorry to miss.