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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Complete Class Compendium Playtesters Needed!
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<blockquote data-quote="Mike Myler" data-source="post: 9569013" data-attributes="member: 6726030"><p><h2>[ATTACH=full]394575[/ATTACH]</h2><h2>A cadre of new character classes are coming to <em>Level Up: Advanced Fifth Edition</em>!</h2><p>Each of these classes has been redeveloped, retooled, rebalanced, and infused with nuance by a team of designers from the core <em>Level Up </em>rulebooks (Peter Martin aka [USER=29665]@Timespike[/USER] , Anthony Alipio, and Akeem Favor) to stand out amongst the core character classes and apart from their counterparts in 5E. This includes new class features, social and exploration features for every class, and appendices with the magic items, feats, spells, and creatures to fully realize them all.</p><p></p><h3>If you are interested in helping playtest these exciting classes please message me through the ENWorld forums before 11PM Eastern on Friday January 31st.</h3><p></p><p><strong>Bloodweaver</strong></p><p>Unlock magical supremacy through the power of blood. Then master a Tradition of Blood…</p><p><em>Bloodbinder</em> to heal torn flesh.</p><p><em>Crimson Witch</em> to curse your foes.</p><p><em>Scarlet Reaper</em> to wield blood like a blade.</p><p></p><p><strong>Diabolist</strong></p><p>Summon the forces of evil to enact your will. Then learn a Dark Path…</p><p><em>Demonist</em> to marshal Abyssal fiends.</p><p><em>Infernalist</em> to command fiends from Hell.</p><p><em>Voidfallen</em> to beckon things from Beyond.</p><p></p><p><strong>Doctor</strong></p><p>Master biology to survive. Then study a Field of Medicine…</p><p><em>Chemist</em> to make incredible serums.</p><p><em><s>Physician</s> General Practitioner</em> to master healing.</p><p><em>Surgeon</em> to turn medical arts into lethal arts.</p><p></p><p><strong>Exemplar</strong></p><p>Turn luck and courage into glory. Then choose a Heroic Archetype…</p><p><em>Disciple</em> to take empowering vows.</p><p><em>Enchanted Warrior</em> to wield potent magic weapons.</p><p><em>Epic Hero</em> to realize demigodhood.</p><p><em>People’s Champion</em> to be aided by a loyal companion.</p><p><em>Slayer</em> to hunt down monsters.</p><p></p><p><strong>Feywalker</strong></p><p>Use chaos as a tool and nature as your ally. Then embody a Primal Sphere…</p><p><em>Beasts</em> to fight alongside animals.</p><p><em>Entropy</em> to be daringly fey-like.</p><p><em>Plants</em> to become one with the woods</p><p></p><p><strong>Freak</strong></p><p>Transform accursed existence into power. Then experience a Mutant Archetype…</p><p><em>Bizarre</em> to be as grotesque as your abilities.</p><p><em>Frenetic</em> to be as strange as you are swift.</p><p><em>Hulking</em> to be something unstoppable.</p><p></p><p><strong>Gemini</strong></p><p>Fight with incredible agility and walk two paths. Then discover an Existential Balance…</p><p><em>Atavist</em> to bob between youth and old age.</p><p><em>Equalist</em> to negotiate the body and mind.</p><p><em>Nychthemeron</em> to find power from both daylight and twilight.</p><p><em>Reluctant Hero</em> to know both cowardice and courage.</p><p></p><p><strong>Mad Scientist</strong></p><p>Pursue truly forbidden knowledge. Then decide the focus of your Mad Science…</p><p><em>Engineer of Evil</em> to exploit weaknesses.</p><p><em>Fleshworker</em> to remake and unmake the body.</p><p><em>Trickster</em> to confound and explode.</p><p></p><p><strong>Mechanic</strong></p><p>Wear powerful armor that enables your survival. Then realize a Mechanical Aptitude…</p><p><em>Light Specialization</em> to be protected but unencumbered.</p><p><em>Medium Specialization</em> to fight critically and ignore radiation.</p><p><em>Heavy Specialization</em> to become a juggernaut.</p><p></p><p><strong>Occultist</strong></p><p>Transform by embracing the occult. Then learn the True Path…</p><p><em>Abomination</em> to be the dead horribly revived.</p><p><em>Horror</em> to be a thing from Beyond.</p><p><em>Nightmare</em> to be a stranger from the shadows.</p><p><em>Ooze</em> to be amorphous and unyielding.</p><p><em>Vampire</em> to be a predator of the night.</p><p><em>Werecreature</em> to embrace lycanthropy.</p><p></p><p><strong>Scrapper</strong></p><p>Salvage technology to remake it as your own. Then find a Technological Aptitude…</p><p><em>Roboranger</em> to become the bane of constructs.</p><p><em>Trapper</em> to pursue the science of turrets.</p><p><em>Weaponeer</em> to craft amazing armaments.</p><p></p><p><strong>Speedster</strong></p><p>Rely on swiftness to triumph. Then train in a Quickness Archetype…</p><p><em>Deft Dodger</em> to evade and outmaneuver.</p><p><em>Marathoner</em> to share your gift of speed.</p><p><em>Quick Killer</em> to transform celerity into a weapon.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 9569013, member: 6726030"] [HEADING=1][ATTACH type="full" alt="CCC logo WEB.png"]394575[/ATTACH][/HEADING] [HEADING=1]A cadre of new character classes are coming to [I]Level Up: Advanced Fifth Edition[/I]![/HEADING] Each of these classes has been redeveloped, retooled, rebalanced, and infused with nuance by a team of designers from the core [I]Level Up [/I]rulebooks (Peter Martin aka [USER=29665]@Timespike[/USER] , Anthony Alipio, and Akeem Favor) to stand out amongst the core character classes and apart from their counterparts in 5E. This includes new class features, social and exploration features for every class, and appendices with the magic items, feats, spells, and creatures to fully realize them all. [HEADING=2]If you are interested in helping playtest these exciting classes please message me through the ENWorld forums before 11PM Eastern on Friday January 31st.[/HEADING] [B]Bloodweaver[/B] Unlock magical supremacy through the power of blood. Then master a Tradition of Blood… [I]Bloodbinder[/I] to heal torn flesh. [I]Crimson Witch[/I] to curse your foes. [I]Scarlet Reaper[/I] to wield blood like a blade. [B]Diabolist[/B] Summon the forces of evil to enact your will. Then learn a Dark Path… [I]Demonist[/I] to marshal Abyssal fiends. [I]Infernalist[/I] to command fiends from Hell. [I]Voidfallen[/I] to beckon things from Beyond. [B]Doctor[/B] Master biology to survive. Then study a Field of Medicine… [I]Chemist[/I] to make incredible serums. [I][S]Physician[/S] General Practitioner[/I] to master healing. [I]Surgeon[/I] to turn medical arts into lethal arts. [B]Exemplar[/B] Turn luck and courage into glory. Then choose a Heroic Archetype… [I]Disciple[/I] to take empowering vows. [I]Enchanted Warrior[/I] to wield potent magic weapons. [I]Epic Hero[/I] to realize demigodhood. [I]People’s Champion[/I] to be aided by a loyal companion. [I]Slayer[/I] to hunt down monsters. [B]Feywalker[/B] Use chaos as a tool and nature as your ally. Then embody a Primal Sphere… [I]Beasts[/I] to fight alongside animals. [I]Entropy[/I] to be daringly fey-like. [I]Plants[/I] to become one with the woods [B]Freak[/B] Transform accursed existence into power. Then experience a Mutant Archetype… [I]Bizarre[/I] to be as grotesque as your abilities. [I]Frenetic[/I] to be as strange as you are swift. [I]Hulking[/I] to be something unstoppable. [B]Gemini[/B] Fight with incredible agility and walk two paths. Then discover an Existential Balance… [I]Atavist[/I] to bob between youth and old age. [I]Equalist[/I] to negotiate the body and mind. [I]Nychthemeron[/I] to find power from both daylight and twilight. [I]Reluctant Hero[/I] to know both cowardice and courage. [B]Mad Scientist[/B] Pursue truly forbidden knowledge. Then decide the focus of your Mad Science… [I]Engineer of Evil[/I] to exploit weaknesses. [I]Fleshworker[/I] to remake and unmake the body. [I]Trickster[/I] to confound and explode. [B]Mechanic[/B] Wear powerful armor that enables your survival. Then realize a Mechanical Aptitude… [I]Light Specialization[/I] to be protected but unencumbered. [I]Medium Specialization[/I] to fight critically and ignore radiation. [I]Heavy Specialization[/I] to become a juggernaut. [B]Occultist[/B] Transform by embracing the occult. Then learn the True Path… [I]Abomination[/I] to be the dead horribly revived. [I]Horror[/I] to be a thing from Beyond. [I]Nightmare[/I] to be a stranger from the shadows. [I]Ooze[/I] to be amorphous and unyielding. [I]Vampire[/I] to be a predator of the night. [I]Werecreature[/I] to embrace lycanthropy. [B]Scrapper[/B] Salvage technology to remake it as your own. Then find a Technological Aptitude… [I]Roboranger[/I] to become the bane of constructs. [I]Trapper[/I] to pursue the science of turrets. [I]Weaponeer[/I] to craft amazing armaments. [B]Speedster[/B] Rely on swiftness to triumph. Then train in a Quickness Archetype… [I]Deft Dodger[/I] to evade and outmaneuver. [I]Marathoner[/I] to share your gift of speed. [I]Quick Killer[/I] to transform celerity into a weapon. [/QUOTE]
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