Mike Myler
Grand Vizier of the Googly Mooglies
A cadre of new character classes are coming to Level Up: Advanced Fifth Edition!
Each of these classes has been redeveloped, retooled, rebalanced, and infused with nuance by a team of designers from the core Level Up rulebooks (Peter Martin aka @Timespike , Anthony Alipio, and Akeem Favor) to stand out amongst the core character classes and apart from their counterparts in 5E. This includes new class features, social and exploration features for every class, and appendices with the magic items, feats, spells, and creatures to fully realize them all.If you are interested in helping playtest these exciting classes please message me through the ENWorld forums before 11PM Eastern on Friday January 31st.
Bloodweaver
Unlock magical supremacy through the power of blood. Then master a Tradition of Blood…
Bloodbinder to heal torn flesh.
Crimson Witch to curse your foes.
Scarlet Reaper to wield blood like a blade.
Diabolist
Summon the forces of evil to enact your will. Then learn a Dark Path…
Demonist to marshal Abyssal fiends.
Infernalist to command fiends from Hell.
Voidfallen to beckon things from Beyond.
Doctor
Master biology to survive. Then study a Field of Medicine…
Chemist to make incredible serums.
Surgeon to turn medical arts into lethal arts.
Exemplar
Turn luck and courage into glory. Then choose a Heroic Archetype…
Disciple to take empowering vows.
Enchanted Warrior to wield potent magic weapons.
Epic Hero to realize demigodhood.
People’s Champion to be aided by a loyal companion.
Slayer to hunt down monsters.
Feywalker
Use chaos as a tool and nature as your ally. Then embody a Primal Sphere…
Beasts to fight alongside animals.
Entropy to be daringly fey-like.
Plants to become one with the woods
Freak
Transform accursed existence into power. Then experience a Mutant Archetype…
Bizarre to be as grotesque as your abilities.
Frenetic to be as strange as you are swift.
Hulking to be something unstoppable.
Gemini
Fight with incredible agility and walk two paths. Then discover an Existential Balance…
Atavist to bob between youth and old age.
Equalist to negotiate the body and mind.
Nychthemeron to find power from both daylight and twilight.
Reluctant Hero to know both cowardice and courage.
Mad Scientist
Pursue truly forbidden knowledge. Then decide the focus of your Mad Science…
Engineer of Evil to exploit weaknesses.
Fleshworker to remake and unmake the body.
Trickster to confound and explode.
Mechanic
Wear powerful armor that enables your survival. Then realize a Mechanical Aptitude…
Light Specialization to be protected but unencumbered.
Medium Specialization to fight critically and ignore radiation.
Heavy Specialization to become a juggernaut.
Occultist
Transform by embracing the occult. Then learn the True Path…
Abomination to be the dead horribly revived.
Horror to be a thing from Beyond.
Nightmare to be a stranger from the shadows.
Ooze to be amorphous and unyielding.
Vampire to be a predator of the night.
Werecreature to embrace lycanthropy.
Scrapper
Salvage technology to remake it as your own. Then find a Technological Aptitude…
Roboranger to become the bane of constructs.
Trapper to pursue the science of turrets.
Weaponeer to craft amazing armaments.
Speedster
Rely on swiftness to triumph. Then train in a Quickness Archetype…
Deft Dodger to evade and outmaneuver.
Marathoner to share your gift of speed.
Quick Killer to transform celerity into a weapon.
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