JoeGKushner
Adventurer
Anyone seen Sean K Reynolds take on it over at Monte's Boards?
Caught this, and I'm already frowning.
forums.gleemax.com/showth...p?t=906391
From #3:
{Design game elements for their intended use. Secondary uses are nice, but not a goal. Basically, when we build a monster we intend you to use it as a monster. ... If we also want to make it a playable character race, we'll design a separate racial write up for it. We won't try to shoehorn a monster stat block into becoming a PC stat block.}
Which is the exact opposite of what we did for the Forgotten Realms Campaign Setting. We talked about making drow a core PC race in the FRCS but ran into the problem of spell resistance and unbalanced stat bonuses. We talked about making a "surface drow" PC race (no SR, balanced stat bonuses) for players who wanted to play drow ... and realized that by playing that race they weren't getting to play the drow they wanted. We'd still have people wanting to play drow with SR and SLA's and stuff, so the "surface drow" option was pointless.
If a player likes minotaurs and wants to play a minotaur PC, in most cases he's not going to want a watered-down minotaur that's only sorta like a real minotaur ... he wants to play a minotaur. Yes, the monster classes in Savage Species let you start out as "teenage minotaur," but in the end you're a real minotaur. Yes, Bruce Cordell's minotaur Canabulum is a nonstandard kind of minotaur, but that's because he didn't want to play a MM-minotaur, he wanted a variant that could still be an effective spellcaster so Monte made him a variant that suited that purpose. But if Bruce wanted to play a minotaur fighter or barbarian, he should (unless the DM disagrees) get to play a real minotaur just like the MM version, not one squished for PC use.
I think this is a fundamental flaw of the 4E design idea. One of the elements of 3E design (or perhaps just FR design) was "NPCs shouldn't be able to do things that the PCs cannot learn to do." So no writeups of Drizzt having the unique power to instantly kill someone on a really good attack roll (like he did in 2E), or a wizard having an unexplained immunity to a particular group of spells just for the purpose of making that NPC unkillable or an encounter especially challenging. Keeping things in the hands of NPCs (and monsters) like that is basically the DM/designer saying, "Sorry, players, your characters just aren't cool enough, my toys are cooler than your toys." Which sucks.
Rather than making a monster-minotaur and then a PC-friendly version of a minotaur race, why not design monsters to work like PCs in the first place? If a minotaur has 6 HD, build it like a 6th-level barbarian -- the classes are more playtested than the monsters anyway, you're less likely to break something if you base it on a class.
Minotaur vs. typical barbarian: Strong? Check. Dumb? Check. Thick skin equivalent of light or medium armor? Check. Good at Search and Spot? Check. Drop the 2nd use of rage per day in exchange for scent? Check. Drop uncanny dodge for natural cunning? Check. Three feats? Check. Look, it's a barbarian. Wait, it's a minotaur. Wait, it's pretty much the same! And then if a PC wants to play one, you know he's a 6th level character because the monster is built like a 6th level barbarian. Heck, he's a 6th level monster.
Argh, I really need to finish that writeup of a PC beholder class (level 1-20) that's designed with HD at every level and intended from the start to be usable as a PC or a monster, I just need to format the HTML for the class table, the article itself has been done for like 6 months....