Design game elements for their intended use. Secondary uses are nice, but not a goal. Basically, when we build a monster we intend you to use it as a monster. If we build a feat, it's meant as a feat, not a monster special attack. If we also want to make it a playable character race, we'll design a separate racial write up for it. We won't try to shoehorn a monster stat block into becoming a PC stat block. The designs must inform each other, but we're better off building two separate game elements rather than one that tries to multiclass.
Uhhh.... yeah, put me down for disagree. (And yes, I understand PCs and their opponents have different purposes and in-game functions. I get it, i get it, already...)
If there's a strong/simple/unified system underneath, it should be able to generate monsters, PCs, and NPCs w/o much trouble. Other games do it, why not D&D? In fact, I think --historically-- a lot of D&D's problems come from making a bunch of independent rules sets and glomming them together later on. This new philosophy might sound cool now, but when stuff meshes awkwardly later on, it could cause a lot of unexpected headaches and pun-puns.
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I'm hearing a lot of, "it's so much easier for the game designers this way," but why should I care about that? So what if it is? How is that a selling point for me? I'm a player. All I've got is a bunch of monsters I can't polymorph into.
I'm sure it
would be harder for designers to make monsters that were balanced for play, and fun to fight, and simple to read; but that's still what i want.
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There have always been some people, like me, who want to play monsters and weirdo characters, and it's always been a pain. The official line has always kinda been, "just don't do that." I felt like 3E was getting closer, and all that LA/ECL/HD business would get ironed out for 4E into nice flat Levels. I was hoping for a way to roll up monsters (individuals from MM races and new ones) as easy as making a dwarven fighter. Maybe not in the PHB, but in the DMG or a new Savage Species. Instead of nice slick way to do that, it sounds like we're getting more patches.
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Still, none of this is a deal-breaker for me; I just would've liked to see it develop the other way. If nothing else, it looks like the humanoid races will get some attention, and be more useful/usable as playable races, and that's cool.
I won't really be upset unless the monstrous races/classes/talent-trees suck as bad as or worse than LA does now.