Mouseferatu said:
While, again, I have no inside knowledge and thus cannot make any promises, I see no reason why it shouldn't still be possible to add class levels to monsters. It should still be possible to add X (levels) to Y (monsters), no matter how Y was created.
I hope your optimism is more warranted than my pessimism. I get the latter from the claims that you cannot play them as PCs. Is that only because they are getting rid of ECL and LA; that is, you can add class levels, and advance them as though they were PCs, except that you don't know what the basic abilities are worth, balance-wise?
Tharen the Damned said:
Sure, in most Cases the Monster lives 2-5 rounds and will not use any Skills.
But sometimes PCs will try to talk to a Monster or vice versa.
Maybe the PCs want to Bluff their way pas a Monster.
Or the Monster becomes a follower/henchman/companion of the party (for example in Monte Cooks Campaign the party had a Half Dragon Umber Hulk as NPC).
It is not often that you use these Skill Points, but they give the Monster the possibility to be more than 5 rounds of Gore and EP.
Exactly. They should at least be possible. I am looking for instance at Eberron here. One of the most intriguing characters in Sharn is a sphynx (forget exactly which type), what about Oalian, the awakened greatpine? Will they now be unable to use skill-points just because WotC has decided that sphynxes are supposed to be killed in 3 rounds? Or will they become so unique creatures that DMs cannot create creatures similar in their own campaigns?
Monsters are not simply for the killing. If I want to kill monsters, I'll dig up my old Diablo II CDs. It's much more satisfying to hit things in that game. But I've disliked it because it's boring storywise. Yes, they mentioned that the Ettin was having conversations with itself in combat. I like that kind of flavour; but everything else we heard seems to be reducing D&D to a combat game. Which I agree it is to a large point, but there is much, much more to it.
I'm not a big fan of unlikely templates either, nor do I like monstrous NPCs myself (being mostly tied up in Eberron, that means non-humanoids, with humanoids as in common usage, not the monster-type; ogres and hobgoblins I'm fine with). But even so, it should be possible. Maybe someone's campaign does require an odd combination, or a displacer-beast necromancer, or what have you.
So I only hope that I am completely misreading their intentions here.