[Complete Divine] Rapid Spell


log in or register to remove this ad

After checking this again, I wondered... how does Permanency work at all?

Does it stay active together with the other spell, so can you dispel both of them?
Does it simply change the duration of the other spell to permanent?
Does it "soak up" the other spell and "merge" into a single permanent spell?

Bye
Thanee
 

GakToid said:
How about a rapid quickened permanency?

Can't. You can only Quicken a Rapid spell if the original casting time was 'one round'. Which makes sense, since you can't Quicken a spell whose casting time is more than a full round action... and a Rapid Permanency has a casting time of one round, which is more than a full round action, and thus ineligible for Quickening.

Thanee said:
Does it stay active together with the other spell, so can you dispel both of them?
Does it simply change the duration of the other spell to permanent?
Does it "soak up" the other spell and "merge" into a single permanent spell?

As written, it's the first one. Permanency has a duration of Permanent, so it stays active and can be dispelled. It also makes the other spell permanent, so that spell stays active and can be dispelled.

Note that a targeted dispel on you will probably not hit the Permanency, since it's not actually cast on you but cast on the other spell. (It depends on how you rule Magic Vestment, really.) But if you read it this way, then an area dispel probably will hit the Permanency, since it's a separate ongoing spell in the area.

-Hyp.
 

Hypersmurf said:
I want to use the Dweomerkeeper's Supernatural Spell ability to cast a non-dispellable buff, with a non-dispellable Permanency.

Damn. Someone pointed out that Permanency affects spells.

If Tongues, say, is cast as a Su ability, it's probably not a valid target for Permanency.

So the best one can do is end up with a non-dispellable Permanency on a dispellable spell. Which mostly defeats the purpose.

Although you're still finessing the XP cost, so that's something :)

-Hyp.
 


Man, you should see the things the WotC Optimization boards people have done with Dweomerkeeper. Clerics with spontaneous access to Limited Wish who can then cast it with no xp cost 4/day are scary. The boards won't load for me right now, or I'd supply a link.

--Impeesa--
 

Hypersmurf said:
So the best one can do is end up with a non-dispellable Permanency on a dispellable spell. Which mostly defeats the purpose.

That's what I was getting at... ;)

Altho, I think it's kinda weird, if both spells are there, especially since the original spell is in no way harder to dispel, only the permanency.

I think, however, that the spellcasting of the original spell is part of the spellcasting of permanency, hence the 2 rounds, one for the spell, one for the permanency, and in the end there is only one spell (the permanency) affecting you, which has the effect of the spell made permanent.

I do not know how the supernatural spell ability would figure in here, tho. ;)

Bye
Thanee

P.S. DM's who allow supernatural spell to ignore the XP cost of spells need to check their sanity! :p
 

Impeesa said:
Man, you should see the things the WotC Optimization boards people have done with Dweomerkeeper.

You don't need the WotC boards to see the broken-ness of this class. Upon first reading it, it was already totally obvious, how unbelievably overpowered these abilities are.

And there, I didn't even think about XP as components yet... ;)

That just tops it off!

Bye
Thanee
 

Remove ads

Top