Joshua Randall
Legend
So I finally got my copy of Complete Divine and I've been skimming through it. There's already a thread about the book in general, but I am too lazy to plow through all those posts to see if this is already being discussed. Hence, this new thread.
I think the Relics rock! Let me give an example of one, and then discuss its rockatiousness.
First, it's not just a generic magical mace. It has a personality, an agenda, and powers to back those up.
Second, it's powerful. Any player who reads this entry and has the appropriate character can't help drooling a bit. This kind of item puts the cool into D&D.
Third, and proceeding from the above, it's a built-in plot hook. So your PC cleric of St. Cuthbert wants to wield a cudgel that never forgets. Well, you've got to go on a quest for one -- you don't just find these relics lying around the local goblin lair. As both a player and a DM, I love items with built-in plot hooks.
Fourth, the PC has to give up something in order to use this powerful item. Now, we might debate whether a spell slot or a feat is really a lot to give, but in any case, it's not just a magic item that any old PC can pick up and use. You must make at least some commitment, in game terms.
Fifth, in Complete Divine you get (it appears) two relics for every core deity. That's a ton of cool magic items and built-in plot hooks! And it's good value for my money. New spells and PrC's are a dime-a-dozen these days, but genuinely interesting content is a rare find.
My kudos to the design team behind Complete Divine. You have put a smile on this crusty D&D veteran's face.
I think the Relics rock! Let me give an example of one, and then discuss its rockatiousness.
Now, why it rocks.Complete Divine said:Cudgel that Never Forgets: +2 axiomatic heavy mace; AL LN; Int 16, Wis 10, Cha 16; speech; 60 ft. darkvision and hearing; Ego score 16.
Lesser powers: continuous deathwatch, 10 ranks Intimidate (+13 modifier), cure moderate wounds 3/day.
Personality: A cudgel that never forgets speaks little except during combat, during which it reminds its wielder in stentorian tones about the transgressions of each enemy, whether witnessed personally... or assumed based on creature type.... The imprecations of a cudgel that never forgets counts as an attempt to demoralize an opponent with the Intimidate skill....
To use this relic, you must worship St. Cuthbert and either sacrifice a 7th-level divine spell slot or have the True Believer feat and at least 13 HD.
First, it's not just a generic magical mace. It has a personality, an agenda, and powers to back those up.
Second, it's powerful. Any player who reads this entry and has the appropriate character can't help drooling a bit. This kind of item puts the cool into D&D.
Third, and proceeding from the above, it's a built-in plot hook. So your PC cleric of St. Cuthbert wants to wield a cudgel that never forgets. Well, you've got to go on a quest for one -- you don't just find these relics lying around the local goblin lair. As both a player and a DM, I love items with built-in plot hooks.
Fourth, the PC has to give up something in order to use this powerful item. Now, we might debate whether a spell slot or a feat is really a lot to give, but in any case, it's not just a magic item that any old PC can pick up and use. You must make at least some commitment, in game terms.
Fifth, in Complete Divine you get (it appears) two relics for every core deity. That's a ton of cool magic items and built-in plot hooks! And it's good value for my money. New spells and PrC's are a dime-a-dozen these days, but genuinely interesting content is a rare find.
My kudos to the design team behind Complete Divine. You have put a smile on this crusty D&D veteran's face.
