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[Complete Divine] Stormrage any good?

hong

WotC's bitch
Transmutation [Electricity]
Level: Clr8, drd8
Components: V, S, DF
Casting time: 1 action
Range: Personal
Target: You
Duration: 1 min/level (D)

... You gain the benefits of a fly spell, and are protected from each direction as if surrounded by a wind wall spell. You are completely unaffected by natural or magical wind (such as a hurricane or gust of wind spell), easily able to hold your position and completely uninhibited by other adverse effects of extreme wind....

You can discharge bolts of electricity from your eyes. Your caster level is the total number of d6 you can create with this spell (maximum 20d6). You may use them all at once or divide the dice over several rounds. Eg a 16th level caster can fire an 8d6 bolt on one round and another 8d6 bolt on the next ... or make one large bolt that deals 16d6. Each bolt affects only one creature.

Launching a bolt is a standard action that does not provoke AoOs, has a range of 100 ft, and requires a ranged touch attack (with a +3 bonus if the target is wearing metal armour, made out of metal, or carrying a lot of metal).



Just eyeballing the description, it doesn't seem very strong for an 8th level spell. Great visual, though. Any opinions on this?
 

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Very strange spell... Lightning Bolt (3) + Fly (3) + Wind Wall (3). Not that straightforward, since the LB has a twice as high damage cap, so it should count as 2, and the wind wall is different and lasts longer. The first two spells are not in the cleric/druid list... very hard to say since I've hardly seen spells which combine existing ones, but I also have the feeling that 8th level is a bit too high.
 

Fly (~4th, lasts longer at 1 min/level)
All-around Windwall (~4th, also last longer and all-around)
Unaffected by natural or supernatural winds (~3rd, freedom of movement-wind specific)
Lightning Bolts (~5th, range touch, no save, max cap at 20d6, may be split over several rounds and targets)

This spell is the ultimate Battle spell for a storm cleric or a druid to utilize. This sort of spell won't be a boon in most situations, but faced with a large battle scenario this spell is absolutely great.

Not to mention you get to shoot frickin' lightning bolts from your eyes! :p

This is a cool battle-scale 8th level spell. A spell-version of a 'staff' with multiple spells that go into action with a single casting. I think it's suitable for an 8th level spell, not necessarily power-wise but for the multiple spell effects with a single casting.
 
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I'm not a big fan of high level spells that force you to waste actions after you've already cast the spell for sub-optimal damage (eg. call lightning storm... 5d6 avg 17.5 damage per round at 9th+ level, bleh).

At least with fire seeds you get iterative attacks throwing the acorns...
 

Dude, call lightning storm is only a 5th level spell, that's a mid-level spell. Plus, ever notice the range on this spell? That's 760ft at 9th level when the spell becomes available. If you're able to engage at range, a number of strikes can be had before the enemy can even respond lol.

Though if you have a DM that fiats gargantuan creatures regularly sneaking up on PCs and engaging them in combat at close range... ;)

edit- btw the spell fire seeds benefit is not multiple throws (you deal the same total amount of damage whether throwing 1 or more seeds) but the ability to divide the damage among several targets, each target taking a portion of the total damage.
 
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Well, only the lightning is better than a polar ray spell, and has the flying added. Though I don´t think it´s worth an 8th level slot, specially for druids.
 

hong said:
Transmutation [Electricity]
Level: Clr8, drd8
Components: V, S, DF
Casting time: 1 action
Range: Personal
Target: You
Duration: 1 min/level (D)

... You gain the benefits of a fly spell, and are protected from each direction as if surrounded by a wind wall spell. You are completely unaffected by natural or magical wind (such as a hurricane or gust of wind spell), easily able to hold your position and completely uninhibited by other adverse effects of extreme wind....

You can discharge bolts of electricity from your eyes. Your caster level is the total number of d6 you can create with this spell (maximum 20d6). You may use them all at once or divide the dice over several rounds. Eg a 16th level caster can fire an 8d6 bolt on one round and another 8d6 bolt on the next ... or make one large bolt that deals 16d6. Each bolt affects only one creature.

Launching a bolt is a standard action that does not provoke AoOs, has a range of 100 ft, and requires a ranged touch attack (with a +3 bonus if the target is wearing metal armour, made out of metal, or carrying a lot of metal).



Just eyeballing the description, it doesn't seem very strong for an 8th level spell. Great visual, though. Any opinions on this?


This is an excellent spell way better than Polar Ray. Note this is a Divine Spell that is flashy and better than an equivalent arcane spell.
 
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If all you want is the ray, Polar Ray is actually better since it only takes one round to cast and release. Stormrage takes at least two rounds to drop the lightning ray: one to cast the spell and another standard action to release the ray. The ability to split the damage dice doesn't seem particularly useful.

The fly and wind wall effects are interesting, but I'm not sure they're worth the (effectively) extra round of casting for the polar ray effect.
 


I think that launching a lightning bolt or bolts should be a swift action. HR that, and it's on-point for an 8th-level spell. Otherwise, I don't think it's worth it; at 15th+ level, the kinds of lower-level spell slots that allow you to deal out damage equal to this ability represent a relatively low cost.

And comparing any 8th-level spell to polar ray is pretty invidious; that spell is pathetic for its level.
 

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