D&D 2E [COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!

Alzrius

The EN World kitten
FR had specifically fantasy vikings who invaded the Moonshaes and the short eastern europeanish Rashemi berserkers.

Greyhawk had the Snow, Frost, Ice, and Hold of Stonefist kingdoms as the explicitly fantasy viking analogues.
I recalled the Moonshae invaders, but presuming my memory was correct, they didn't play a very large role in things (though to be fair, my impression of the Moonshaes is largely formed by the first books, where the rest of the Faerunian pantheon really wants in there for no reason that I was ever able to figure out). Likewise, the Rashemi strike me as an example of the difference between barbarians and full-on Viking analogues. (I'd say the same for the Greyhawk tribes you mentioned, but I'm not very familiar with them.)
 
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Alzrius

The EN World kitten
Having covered the Vikings, we now move on to HR2 Charlemagne's Paladins, showing us the Carolingian dynasty that was the natural enemy of Vikings everywhere...and I'm already lost.

The DriveThruRPG sales page, both for this book and the previous volume, talks about how HR1 and HR2 were meant to be a complementary pair in that they were set in roughly the same time period, with two groups who were natural enemies. Now, maybe I'm just a poor student of history (actually, scratch the "maybe"; I know I'm no history buff), but I really don't recall anything to that effect. While I'm sure that Viking raids along the northern coast of the Frankish Empire were a thing, I was under the impression that Charlemagne's military prowess was largely directed towards the Moors and Saracens. I mean, isn't that where the classical idea of the paladin comes from?


To be fair, this book does mention the whole "threat of the Norsemen" angle a few times, but it's not exactly a major theme, which I think was the right way to go. Instead, it tries to stand on its own rather than being half of a greater whole. Of course, how well it succeeds is something else altogether.

If that sounds like I didn't care for what's here, well...I didn't. For one thing, this was where the Historical Reference books started trying to have their cake and eat it too by splicing different modes for their campaign presentations depending on how realistic or fantastical you wanted them to be. By itself that's not necessarily a bad thing, but the books would have been stronger overall if they'd used a uniform presentation in this regard. Spoiler alert: they didn't. I know I said I'd try to focus on each book individually rather than critiquing the series as a whole, but this really bugged me. HR1 presented a single campaign style, where Norse-themed magic and monsters went hand-in-hand with history. Here, we have three different presentations: historical, legendary, and fantasy. Other books will have just two options instead of three. It's a lack of consistency that still irks me to this day.

Moreover, those options aren't even aptly named. The "historical" campaign, for instance, limits your class options to fighters, thieves, and clerics...the latter of which can still cast spells. Not very many, to be sure - the availability of magic is, along with class restrictions, the major difference between those campaign styles - but they're still there, which strikes me as being rather at odds with a "historical" campaign, even with the necessities of game-play. Fun fact: at the other end of the spectrum, there are some classes that are still too fantastic for even the "fantastic" campaign, those being druids, generalist mages, and psionicists.

For all my complaining, I do like the overall picture painted by the restrictions on magic in the "historical" campaign option. While the "fantastic" campaign (and its west-central European locale) makes for a play experience that's pretty close to bog-standard AD&D (save, perhaps, for the absence of demihumans, or at least not presenting them as just being humans in metaphorical funny hats), there's some really good guidelines here for running a low-magic campaign, especially on the clerical side of things. For instance, beyond the swaths of spells that are flat-out disallowed, there's a note that magical healing can't raise your hit points above 50% of their maximum, that certain spells will only work in consecrated areas (i.e. holy ground), and that certain disallowed spells can still be used, but only by as miracles, which are something you petition for rather than something you cast. Shear away the historical part, and this could be the low-fantasy world that a lot of people wished D&D could be.

Having said all that, shearing away the historical aspect of the book would mean cutting out a lot. I don't know if this book spends more pages going over the history, setting, and beliefs/practices of Carolingian France than the Vikings book did for the Vikings, but it certainly seems that way. It's not necessarily all flavor text, as there's an interesting set of stat guidelines for pagan spirits, but that's the exception rather than the rule. (Though I found it amusing that it referenced the Saxon pantheon, saying that it was basically a variation on the Norse gods; we'd see the Saxon pantheon given full Faiths & Avatars write-ups in Dragon #263 "Hearth & Sword: Deities of the Dark Ages.")

Also, pet peeve here: if you're going to spotlight particular characters, give them stats! Seriously, how does this book devote an entire chapter to discount King Arthur Charlemagne and his peers and not give them any stats?! Not even suggestions! Don't even give me that tired old excuse of "they're not supposed to be fought"; it's my game, so my players and I will decide what's supposed to be done, thank you very much! If I don't need stats, I can always not use them, but if I'm paying for what's essentially half of a history book, the other half darn well better bend over backwards to make the first half game-able, and that means stats! Less is not more, in that regard: more is more!

To the book's credit, it does close out with some adventures, though these are necessarily more abridged than your typical adventure presentation. Still, it's probably the best way to present the tone that this is going for, so I'll acknowledge that it was a wise decision to include them here.

Overall, HR2 was a book whose weaknesses eclipsed its strengths, but in doing so spotlighted how its strengths could be put to very good use elsewhere. Re-reading this, I couldn't stop thinking about how interesting the low-magic rules could have been if you separated them from the historical setting. It's like there was another game hidden inside here, a low-fantasy that D&D often hinted at but never truly offered. Whether or not that's enough to make this book worthwhile, however, is a question I'm still trying to answer.

Please note my use of affiliate links in this post.
 
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Orius

Legend
Never even bothered chasing this one down. This is basically standard Middle Ages here, and I didn't think it would have anything particularly useful for D&D. These days, I think trying to copy the Middle Ages isn't the right approach for D&D, and I have even less use for this book.
 

Never even bothered chasing this one down. This is basically standard Middle Ages here, and I didn't think it would have anything particularly useful for D&D. These days, I think trying to copy the Middle Ages isn't the right approach for D&D, and I have even less use for this book.
Charlemagne is not really standard Middle Ages, it’s a few centuries too early for that. Just the architecture alone looks more late Roman that what you would see in the later centuries.
 

Voadam

Legend
Charlemagne's paladins is something I've been curious about, I've never really read anything about them or their tales so knowing it is the basis of D&D paladins is something I keep planning to check out sometime but never quite get around to.

From listening to audiobooks on viking history there was a lot of viking raids and invasion of the Frankish empire for a long time, particularly taking advantage of the civil war among Charlemagne's kids and it was a big thing historically. You get the Normans in France out of it eventually.
 

Stormonu

Legend
Being pre-internet, these HR books made great “jump-off” points for researching elements the game was drawn from. I think they were less designed as for running pure games set in fantasy Europe than they were meant for readers to extract information to insert into their own games, or provide some background on where certain fantasy elements were derived from.

I do wish the Charlemange Paladins had gone into more detail and kit options for knights, as it was Charlemange who had a huge influence on the establishment of knights to defend his sprawling empire.

Although, thinking back on these, I wonder why they never matched the books to the cultures from Legend & Lore (Babylonian, Celtic, Chinese, Japanese, India, KING ARTHUR), before expanding into the other time periods. The one that seems most out-of-tune with D&D‘s tropes is A Mighty Fortress (and seems mainly to have been chosen for its guns - due to the questionable inclusion of the arquebus in core 2E).

‘Also, I find the “discount King Arthur“ comment hilarious- that’s like referring to the Lord of the Rings as a discount World of Warcraft :).
 

Voadam

Legend
Although, thinking back on these, I wonder why they never matched the books to the cultures from Legend & Lore (Babylonian, Celtic, Chinese, Japanese, India, KING ARTHUR), before expanding into the other time periods.
They did have Norse, Celtic, and Greek which match up.

And their plan for loose twin pairings meant Chalegmane with vikings, and Rome with Celtic.
 

Alzrius

The EN World kitten
‘Also, I find the “discount King Arthur“ comment hilarious- that’s like referring to the Lord of the Rings as a discount World of Warcraft :).
I wouldn't say it's THAT inept. It was meant to be a joking reference to the fact that Charlemagne came after King Arthur by roughly three hundred years, and yet the latter has largely eclipsed the former in terms of which figure we consider the exemplar of the "chivalrous king and his knights" ideal.
 

Voadam

Legend
I wouldn't say it's THAT inept. It was meant to be a joking reference to the fact that Charlemagne came after King Arthur by roughly three hundred years, and yet the latter has largely eclipsed the former in terms of which figure we consider the exemplar of the "chivalrous king and his knights" ideal.
Not sure if you mean latter as in chronological (Chralemagne) or in the sentence (Arthur), but I'd say King Arthur and his knights are the iconic exemplars here.
 


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