Mouseferatu said:
Not at all. The spells a sorcerer knows still apply to Reserve feats. I'd just say that the sorcerer cannot count spells modified with Energy Substitution to his Reserve feats. That hardly makes the Reserve feats useless; in fact, they're still better for sorcerers than they are for wizards.
I don't have the book yet, so can only go from what I read here, and if it is as you imply... that you have to have a spell known (not be able to cast a spell) in order to have it count for reserve as a spontaneous caster, then the feats are next to worthless for them IMHO.
If you have to learn one spell and some metamagic feats, which are otherwise also useful, in order to have your reserve feat work on maximum efficiency, that would be fine.
If you have to learn a spell from a highly limited subset every few levels, it's not worth it to bother with reserve feats, especially since you are going to have spells spread out through many levels, anyways, then, which are usually more effective than your magic trick. That's a too high cost for a sorcerer for the limited gain.
I'm curious how you come to the conclusion, that these feats would be more useful for sorcerers (over wizards, going with the target audience (those two classes) for the feat here), though?
(using the damage reserve feats as a comparison here, as I understand there are many others as well)
- Sorcerers already have more spells per day
- Sorcerers already can use their offensive spells repeatedly
Gaining a little trick they already know in multiple advanced versions gives them almost nothing.
Wizards, however, gain the very powerful ability to be able to prepare a wealth of protection and utility spells, while always having some offensive capability throughout the day (for the cost of one feat and the preparation of one spell of their highest level, which is a considerable cost, but at least it works then).
Bye
Thanee