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Complete Psionic: Ardent (Aproved)
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<blockquote data-quote="marcielle" data-source="post: 5544136" data-attributes="member: 6672328"><p>Actually, it is the most versatile of psionic classes since you can basically MAKE UP your own mantles(<a href="http://www.wizards.com/default.asp?x=dnd/psm/20070629a" target="_blank">The Mind's Eye: Expanded Classes, Part Four</a>). Here's the lowdown:</p><p>1.you can add powers to any mantle so long as the total number of powers in the mantle do not exceed 10</p><p>2.only restriction to the powers added is it must be thematically appropriate. This is basically a DM's call thing. Some might allow you to add expansion into conflict-based mantle, some might allow those psionically crafted weapons, etc.</p><p>3.you can make up your own entirely from scratch by substitution so long as it does not directly offend your DM's logic ( no teleportation in natural world)</p><p>4.for coolness, you can exchange energy mantle for a specific elemental one(you can never take energy if you take a specific elemental mantle).</p><p></p><p>Also, there was some wyrd wording used when they described which powers they can learn. Apparently, they can learn any power that they can manifest. Now this only makes a smidgeon of sense IF the normal 'you can't spend more PP than you manifester level' doesn't apply to Ardents. Otherwise you'd be stuck with a ton of powers you couldn't cast till you get to a higher level. However, the book then goes on to say that the normal rules DO apply. As far as I know, there has been no errata so it is DM's call again on this one. Basically so long as you don't try to completely BS your DM Ardent can let you do anything another manifester can do almost as well AND do other things they could never do.</p></blockquote><p></p>
[QUOTE="marcielle, post: 5544136, member: 6672328"] Actually, it is the most versatile of psionic classes since you can basically MAKE UP your own mantles([url=http://www.wizards.com/default.asp?x=dnd/psm/20070629a]The Mind's Eye: Expanded Classes, Part Four[/url]). Here's the lowdown: 1.you can add powers to any mantle so long as the total number of powers in the mantle do not exceed 10 2.only restriction to the powers added is it must be thematically appropriate. This is basically a DM's call thing. Some might allow you to add expansion into conflict-based mantle, some might allow those psionically crafted weapons, etc. 3.you can make up your own entirely from scratch by substitution so long as it does not directly offend your DM's logic ( no teleportation in natural world) 4.for coolness, you can exchange energy mantle for a specific elemental one(you can never take energy if you take a specific elemental mantle). Also, there was some wyrd wording used when they described which powers they can learn. Apparently, they can learn any power that they can manifest. Now this only makes a smidgeon of sense IF the normal 'you can't spend more PP than you manifester level' doesn't apply to Ardents. Otherwise you'd be stuck with a ton of powers you couldn't cast till you get to a higher level. However, the book then goes on to say that the normal rules DO apply. As far as I know, there has been no errata so it is DM's call again on this one. Basically so long as you don't try to completely BS your DM Ardent can let you do anything another manifester can do almost as well AND do other things they could never do. [/QUOTE]
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