This stuff is optional. Some worlds might benefit from a samurai or swashbuckler base class; others might not.
The problem in 2nd Edition was that TSR kept introducing new options which were not just different, but BETTER. Serious power creep, often in the form of kits. WotC prestige classes have been better (although everyone can probably point to one or two that are unbalanced).
There are different ways to model different character concepts. A samurai might just be a paladin with a funny-looking masterwork bastard sword in some campaigns; in others, he might be have the Master Samurai prestige class; in others, he might be an OA samurai.
Likewise, a master archer or swashbuckler could be done as a fighter with the proper feats; a multiclassed fighter/ranger or fighter/rogue; by using a prestige class; or with a different base class altogether.
Different options for different gamers, man.
The problem in 2nd Edition was that TSR kept introducing new options which were not just different, but BETTER. Serious power creep, often in the form of kits. WotC prestige classes have been better (although everyone can probably point to one or two that are unbalanced).
There are different ways to model different character concepts. A samurai might just be a paladin with a funny-looking masterwork bastard sword in some campaigns; in others, he might be have the Master Samurai prestige class; in others, he might be an OA samurai.
Likewise, a master archer or swashbuckler could be done as a fighter with the proper feats; a multiclassed fighter/ranger or fighter/rogue; by using a prestige class; or with a different base class altogether.
Different options for different gamers, man.