Complete warrior: Warshaper and... the other druid one

Saeviomagy

Adventurer
Basically I wouldn't mind getting the skinny on these two classes - prereqs and a basic rundown of the style of features they have. The archetype of the combat wildshaping druid isn't terribly well supported by existing PrC's, and I'd like to see if these classes change that.
 

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Nature's warrior needs Knowledge (nature) and Survival at 8 ranks, 2 ranks of knowledge (planes) and wild shape. It's a 5 level class, and it's one of those classes which gives you a choice or abilities, like higher level rogues. These are all to do with wild shape improvements. On even levels you get +1 spell casting, and the wildshape stacks with the levels of what ever class gave you the ability in the first place (ie a drd5/Natures warrior 5 wild shapes as a 10th level druid).

The Warshaper is more simple - BaB +4 and the ability to shape change. There's a big list of what shapechange constitutes, but you could use this for druids and also for polynmorphing wizards if you wanted. the class is immune to sneak attacks and crits, gets str and con bonuses and can change parts of their body into natural weapns or improve natural weapons the form already has, improve reach etc. It's a much wierder class, and probably less what you're looking for.

Hope that helps.
 


Olive said:
Nature's warrior needs Knowledge (nature) and Survival at 8 ranks, 2 ranks of knowledge (planes) and wild shape. It's a 5 level class, and it's one of those classes which gives you a choice or abilities, like higher level rogues. These are all to do with wild shape improvements. On even levels you get +1 spell casting, and the wildshape stacks with the levels of what ever class gave you the ability in the first place (ie a drd5/Natures warrior 5 wild shapes as a 10th level druid).

What sort of improvements to wildshape? Are we talking things like extra (ex) abilities, gaining monster-only feats, changing how wilshape works (like large sizes or different types of creature)? What are the classes BAB and saves like?
 

There's ten options and they all relate to abilities like bonuses to damage, fast healing, natural armour etc. They all only apply to the wild shaped form. 2 apply to elemental shapes.

You get to choose two of them, one at 3rd, one at 5th.

BaB is +1/lvl, Fort is good save.
 

Olive said:
There's ten options and they all relate to abilities like bonuses to damage, fast healing, natural armour etc. They all only apply to the wild shaped form. 2 apply to elemental shapes.

You get to choose two of them, one at 3rd, one at 5th.

BaB is +1/lvl, Fort is good save.
Thanks a lot olive. I think I'll have to get myself a couple of points of knowledge [the planes]
 

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