So, I'm running a gypsy game where my party are all con-men and false mystics, etc. And they are about to pull the biggest heist of their career.
They are in a port city, and have decided to steal from the biggest, baddest gang lord in town. He runs the docks, and does a lot of smuggling of illegal contraband of any type. His name is Avos.
They have also decided to frame the most righteous, stand-up member of the City Guard in the process, his name is Otho.
The plan is this:
[sblock]One PC, with an utterly ludicrous bluff and disguise skill, is going to disguise himself as Otho (something he's done successfully before), and grab some legitimate city guards and say "We are doing a raid on a warehouse of Avos's. Let's go."
One PC has been getting cozy with a warehouse guard for a week or so, in game. She will rush in and say, "I've been cozy with a city guard! OTHO IS COMING! He's going to raid the warehouse! Oh no oh no oh no!"
The warehouse workers, subsequently in a frenzy, are confused. In steps the half-orc who will pose as an enforcer from Avos, and demand order, immediately starting to direct people. He is the order within the chaos, that the dock workers and guards will accept. He will say "Load all the contraband onto THAT ship right there! We need to get it out of here!"
That ship will be piloted by a disguised captain the PCs are friends with. Said ship is also one of Avos's.
Once it's loaded, the city guard begins to roam around the warehouse, with the Fake Otho. At this point, the PC dressed as Otho disappears, disguises himself as a dock worker, and slips onto the ship.
The PCs sail down river to a fishing village about a day's sail, and unload all the contraband onto a fence who who works for Avos's sworn enemy, a crime lord and smuggler who wants to horn in on Avos's territory.[/sblock]
Now, what I want, is just to toss in some interesting complications. Not to make it impossible for them to pull this off, because they spent a session planning this, and I am giving them huge kudos for doing it. We are also nearing the end of the campaign, so I want this to be the "con to end all cons" so to speak.
But I want things to not go perfect. For instance, the players discover that one of the smuggled items is a dragon's egg - and their fence will not buy that.
They are in a port city, and have decided to steal from the biggest, baddest gang lord in town. He runs the docks, and does a lot of smuggling of illegal contraband of any type. His name is Avos.
They have also decided to frame the most righteous, stand-up member of the City Guard in the process, his name is Otho.
The plan is this:
[sblock]One PC, with an utterly ludicrous bluff and disguise skill, is going to disguise himself as Otho (something he's done successfully before), and grab some legitimate city guards and say "We are doing a raid on a warehouse of Avos's. Let's go."
One PC has been getting cozy with a warehouse guard for a week or so, in game. She will rush in and say, "I've been cozy with a city guard! OTHO IS COMING! He's going to raid the warehouse! Oh no oh no oh no!"
The warehouse workers, subsequently in a frenzy, are confused. In steps the half-orc who will pose as an enforcer from Avos, and demand order, immediately starting to direct people. He is the order within the chaos, that the dock workers and guards will accept. He will say "Load all the contraband onto THAT ship right there! We need to get it out of here!"
That ship will be piloted by a disguised captain the PCs are friends with. Said ship is also one of Avos's.
Once it's loaded, the city guard begins to roam around the warehouse, with the Fake Otho. At this point, the PC dressed as Otho disappears, disguises himself as a dock worker, and slips onto the ship.
The PCs sail down river to a fishing village about a day's sail, and unload all the contraband onto a fence who who works for Avos's sworn enemy, a crime lord and smuggler who wants to horn in on Avos's territory.[/sblock]
Now, what I want, is just to toss in some interesting complications. Not to make it impossible for them to pull this off, because they spent a session planning this, and I am giving them huge kudos for doing it. We are also nearing the end of the campaign, so I want this to be the "con to end all cons" so to speak.
But I want things to not go perfect. For instance, the players discover that one of the smuggled items is a dragon's egg - and their fence will not buy that.