Compound Penalties

Trainz said:
Possibly, but will you remember exactly (or, more important, will the *DM* remember exactly) where those points were ? What if it takes 6 game session before the restoration is cast ?

You could write down exactly how many ranks each skill lost, but it's a very sloppy way to administer something that doesn't happen often and should be dealt with quickly and efficiently.



Which we don't use in my campaigns or my DM's campaigns.

It seems pretty adversarial not to trust your players.

It is a bit of work, so I see why people are resistant to it. You could always figure out the penalties, divide it as evenly as possible by the number of skills... place a negative in the 'misc mod' space and recalculate the skill modifier. You'd have to put a single line note regarding the loss somewhere. "-X to all skills from Int loss...Exception: -(x+2) to craft ( alchemy)...get to a cleric!"

If the skill remained positive or was usuable untrained, you could still use it, otherwise, you'd be out of luck.
 
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To further lengthen my string of posts on this subject :D;

A GM could also rule that skill points gained from increased Int could only be spent on pre-existing skills.
 

I just have currently spent points not affected, but the character gets no new skill points until he "catches up" with the lost points already spent. That would really hurt a high level character who lost Int, but by that point, you should have access to restoration. But then, I'm having my players keep track of all characters and their skill points in a database that keeps track of all that stuff for them, so there's no bookkeeping.
 

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