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Comprehend Languages Saves Lives
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<blockquote data-quote="Fanaelialae" data-source="post: 8927782" data-attributes="member: 53980"><p>Comprehend Languages is generally one of my go-to spells, particularly if my character is high enough level to consider their 1st level slots to be for utility. I can't recall any specific instances atm, but I know it has been useful many, many times.</p><p></p><p>That said, I disagree with those who think CL removes the value of Tongues. That's another mainstay of mine. CL is a great spell, but the communication only works in one direction. For the caster to communicate with the target, you're reduced to pantomiming or drawing pictures, which in many circumstances is less than optimal. Tongues allows for effortless two-way communication, making it a valuable tool, whether or not the party already has access to CL.</p><p></p><p>However, the value of these spells is somewhat DM dependent. </p><p></p><p>I've played with DMs who, if they want you to speak with a creature, will make sure that creature has a means of communicating with the party. And if they don't, then CL or Tongues is basically useless because the creature will most likely refuse to communicate (just mindlessly attack, or whatever). With a DM like this, these spells are all but useless.</p><p></p><p>My usual DM, on the other hand, regularly populates his campaign worlds with creatures and texts that are in an array of languages. Oftentimes, being able to speak with a creature or read something means the difference between having to face deadly danger, or being able to circumvent it. In his campaigns, these spells are invaluable.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8927782, member: 53980"] Comprehend Languages is generally one of my go-to spells, particularly if my character is high enough level to consider their 1st level slots to be for utility. I can't recall any specific instances atm, but I know it has been useful many, many times. That said, I disagree with those who think CL removes the value of Tongues. That's another mainstay of mine. CL is a great spell, but the communication only works in one direction. For the caster to communicate with the target, you're reduced to pantomiming or drawing pictures, which in many circumstances is less than optimal. Tongues allows for effortless two-way communication, making it a valuable tool, whether or not the party already has access to CL. However, the value of these spells is somewhat DM dependent. I've played with DMs who, if they want you to speak with a creature, will make sure that creature has a means of communicating with the party. And if they don't, then CL or Tongues is basically useless because the creature will most likely refuse to communicate (just mindlessly attack, or whatever). With a DM like this, these spells are all but useless. My usual DM, on the other hand, regularly populates his campaign worlds with creatures and texts that are in an array of languages. Oftentimes, being able to speak with a creature or read something means the difference between having to face deadly danger, or being able to circumvent it. In his campaigns, these spells are invaluable. [/QUOTE]
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