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<blockquote data-quote="Michael Silverbane" data-source="post: 6688020" data-attributes="member: 38016"><p>I did this with my own house-ruled version of Saga.</p><p></p><p>The 1/2 level progression applies to Attacks, Skills, and Defenses.</p><p></p><p>Skill Training grants +4 to trained skills. Skill Focus grants an additional +4.</p><p>Weapon Proficiency grants +2 to attacks. Weapon Focus grants an additional +2.</p><p>Great Fortitude / Iron Will / Lightning Reflexes grant a +3 to their Defense.</p><p></p><p>Soldiers get an additional +2 to attacks with weapons for which they are proficient.</p><p>Jedi get an additional +2 to attacks with lightsabers and unarmed attacks.</p><p></p><p>Also, armor as DR. Light armor is 1 die, Medium armor 2 dice, and heavy armor 3 dice.</p><p></p><p>Along with some other house-rule stuff.</p><p></p><p>Force-Users are still somewhat more powerful than non-force users, but slightly less so than with standard Saga Edition. Power difference stays roughly the same across levels. Combat heavily favors attack over defense. Overall, suits my preferred playstyle very well, and has worked well for the groups that I ran for and played with.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 6688020, member: 38016"] I did this with my own house-ruled version of Saga. The 1/2 level progression applies to Attacks, Skills, and Defenses. Skill Training grants +4 to trained skills. Skill Focus grants an additional +4. Weapon Proficiency grants +2 to attacks. Weapon Focus grants an additional +2. Great Fortitude / Iron Will / Lightning Reflexes grant a +3 to their Defense. Soldiers get an additional +2 to attacks with weapons for which they are proficient. Jedi get an additional +2 to attacks with lightsabers and unarmed attacks. Also, armor as DR. Light armor is 1 die, Medium armor 2 dice, and heavy armor 3 dice. Along with some other house-rule stuff. Force-Users are still somewhat more powerful than non-force users, but slightly less so than with standard Saga Edition. Power difference stays roughly the same across levels. Combat heavily favors attack over defense. Overall, suits my preferred playstyle very well, and has worked well for the groups that I ran for and played with. [/QUOTE]
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