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Computer Program I'd Love

kmdietri

Explorer
I posted the following on the dundjinni feedback forums. I was just wondering if anyone knows about a program like this?


Hello,

I’m writing this post to make a suggestion for a product I would love to see made and that I would most definitely invest in.

This product is what I see as a direct extension from the dundjinni product.

It is a simple computer program that displays dundjinni maps with a grid on your computer screen.

Used in conjunction with a laptop, wireless mouse, and a digital projector/flat screen TV it would replace paper maps and plastic minis.

The program would do 3 simple things…

It would display the maps you make with a grid, and allow you to zoom in and out, move around on the map, and bring up linked maps such as the insides of buildings when they are entered etc.

It would display a number of figures, character, monsters etc. These could be moved around using the mouse. These figures would have two little counters beside them. One counter would illustrate altitude above the surface for flight purposes. The other counter would be used for id purposes. All control of the figures and input of counters would be done manually so the program would not need to know any movement rules.

It allows for the placement of areas of effect to be drawn placed on the map.

This is my dream for mapping… I mostly don’t do it myself because I’m lazy.

The potential to build on this program would be endless, including an initiative counter, figure stats, trap triggers, etc.

If anyone knows of a product that does this, or knows if anyone is working on a product like this I would love to know about it.
 

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You have GOT to be kidding me.

Besides a few points, you just described my Interactive Dungeon:

http://www.geocities.com/trainz_ca/ID

How much money did you say you want to invest in this ? I might be able to talk the programmer into implementing what you said... for the right price.
 
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Trainz said:
Besides a few points, you just described my Interactive Dungeon:
I seem to recall this program when it was v1. Didn't the web page used to have a bar showing amount completed on the program (v2)? As I remember, it was an awesome program but I lost my copy and couldn't remember what it was called.

Now, there's a v2. I've downloaded it. Are there any screenshots that I'm missing on the website?

EDIT: Crud, I found the screenshots something like 30 seconds after a posted the above.
 
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Doc_Klueless said:
Now, there's a v2. I've downloaded it. Are there any screenshots that I'm missing on the website?

EDIT: Crud, I found the screenshots something like 30 seconds after a posted the above.

:D

Email me if you need help figuring it out.
 



Trainz said:
You have GOT to be kidding me.

Besides a few points, you just described my Interactive Dungeon:

http://www.geocities.com/trainz_ca/ID

How much money did you say you want to invest in this ? I might be able to talk the programmer into implementing what you said... for the right price.

I really, really like ID. I know you guys are working on not showing a whole room before the figure gets to the corner without putting a door there. That will make it a perfect program for what is asked for above. :)
 

reveal said:
I really, really like ID. I know you guys are working on not showing a whole room before the figure gets to the corner without putting a door there. That will make it a perfect program for what is asked for above. :)

To be honest, we're not working on that currently at all. The programmer might eventually get back to improve it, but not in the close future.

The thing is, the feature you mentioned needs a whole rewriting of the code. If and when we get down to doing this, literally means a program that would be at least twice as slick as the current one. Tons of new features would be added, a few being the ability to import your own icons (to place on the map), a stencil that you can put on the combat map to view areas of effect, and of course the line-of-sight thing that would be real. The programmer told me that he intended to achieve this by creating an algorythm that calculates every line possible from your current position to the edge of the map. Whenever it meets an obstacle, it would stop exposing what that line further reveals of the map.

An obstacle would simply be a very precise black pixel. A black pixel's hex code is #000000. Our obstacle would be #000001. Indistinguishable for the human eye, but quite enough for the software to take it into account. So if we want the line of sight to be blocked by a column, the outer layer of the column would be surrounded by a circle with the color #000001. If we want a black chair to not block the LOS, the black color of the chair would be #000000. Same goes for the black lines that make the squares on the map.
 


DM said:
Check out kLoOge.Werks. It does exactly what you mention, kmdietri, and them some.

Here's a link to a quick overview of some of its features:

http://www.kloogeinc.com/werks/screen_shots.htm

You may also want to check out Openrpg, WebRPG, and Screenmonkey.
I was going to mention Klooge Werks. I've played only a single game using it, but it really helped the game feel more like a story and less like a rule-book... if that makes sense.
 

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