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Comtemplating the Mearls articles - thinking out loud or 5E Design Ruminations?
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<blockquote data-quote="Mercurius" data-source="post: 5623264" data-attributes="member: 59082"><p>I think that may be what we're in for, but it doesn't preclude a "5E" in the form of paper versions of the core rules that form the basis of this modular "editionless edition."</p><p></p><p>It is kind of like what Essentials <em>should have </em>been (imo): a slimmer, core rule set upon which anything could be cut and pasted. So in a sense what we're calling "5E" may actually be a streamlined version of Essentials - an essentialized Essentials.</p><p></p><p>I don't think Mearls would be contemplating about this "complexity dial" unless he was actively fishing for feedback and thinking about the next iteration of the game. But again, even if the next edition is editionless, there will still be printings of the "rules as they currently stand" but with the idea being that the true core rules are online.</p><p></p><p></p><p></p><p>As drothgery said, 4 years isn't that quick, especially when you look at the difference between the nature of information now vs 20 or even 10 years ago.</p><p></p><p>I personally see 4E as being more of a failure in terms of its impact on the community than as I a game. The game itself was flawed and probably needed another year or so of playtesting and fine-tuning so that, at the least, we would have gotten a 4E that included later monster math, smoothed out skill challenges, etc. But it would be hard to deny that WotC fumbled the PR aspects of the game. The "leaving" of Bill Slaviscek may be an indicator that they realize this. Finally.</p><p></p><p></p><p></p><p>Exactly - which is just rephrasing one of the points I made. That is Mearls' job. But I think the fact that he is making his "5E Design Ruminations" public means that we may be looking at 1-2 years rather than 3+.</p><p></p><p></p><p></p><p>Not I. Actually, I tend to feel the more the merrier - more options to choose from. No one is forcing me to buy anything. </p><p></p><p>On the other hand, quantity doesn't mean quality - just look at the OGL hey-days. We might get all nostalgic about 2000-08, but seemingly forget that a lot of garbage clogged the shelves (which is why I can type the word "Diomin" into Ebay and come up with 34 auctions, or why there are 23 copies of the Diomin Worldbook on Amazon marketplace for as little as a penny + shipping).</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5623264, member: 59082"] I think that may be what we're in for, but it doesn't preclude a "5E" in the form of paper versions of the core rules that form the basis of this modular "editionless edition." It is kind of like what Essentials [I]should have [/I]been (imo): a slimmer, core rule set upon which anything could be cut and pasted. So in a sense what we're calling "5E" may actually be a streamlined version of Essentials - an essentialized Essentials. I don't think Mearls would be contemplating about this "complexity dial" unless he was actively fishing for feedback and thinking about the next iteration of the game. But again, even if the next edition is editionless, there will still be printings of the "rules as they currently stand" but with the idea being that the true core rules are online. As drothgery said, 4 years isn't that quick, especially when you look at the difference between the nature of information now vs 20 or even 10 years ago. I personally see 4E as being more of a failure in terms of its impact on the community than as I a game. The game itself was flawed and probably needed another year or so of playtesting and fine-tuning so that, at the least, we would have gotten a 4E that included later monster math, smoothed out skill challenges, etc. But it would be hard to deny that WotC fumbled the PR aspects of the game. The "leaving" of Bill Slaviscek may be an indicator that they realize this. Finally. Exactly - which is just rephrasing one of the points I made. That is Mearls' job. But I think the fact that he is making his "5E Design Ruminations" public means that we may be looking at 1-2 years rather than 3+. Not I. Actually, I tend to feel the more the merrier - more options to choose from. No one is forcing me to buy anything. On the other hand, quantity doesn't mean quality - just look at the OGL hey-days. We might get all nostalgic about 2000-08, but seemingly forget that a lot of garbage clogged the shelves (which is why I can type the word "Diomin" into Ebay and come up with 34 auctions, or why there are 23 copies of the Diomin Worldbook on Amazon marketplace for as little as a penny + shipping). [/QUOTE]
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