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Comtemplating the Mearls articles - thinking out loud or 5E Design Ruminations?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5623490" data-attributes="member: 54877"><p>Why does it have to be one or the other? If I were in Mearls shoes, I'd be exploring design for a new edition and doing some thinking out loud--and probably a couple of other related things too, that from the outside would all fit into any of those buckets.</p><p> </p><p>As far as what they need to do with a new editon, I'll add to the list:</p><p> </p><p>1. Recognize that this is the internet age. This means, among many other things, that some people are going to be actively working to drag any new edition down. Won't matter if you do the best thing since sliced bread, someone will have motivations to tear it down. Your marketing team better be ready to accept this, and plan accordingly. </p><p> </p><p>2. The best time to release a new edtion from a strictly business perspective will be right after the economy turns around. When people have been minding their budget carefully for several years, that first big discretionary income after the debts get under control is looking for a target. </p><p> </p><p>Since I doubt anyone inside WotC is an expert on guessing on the turn around, a smart thing to do might be to quietly develop and playtest soon, with a small team, but not finalize and spend the big bucks until the economy improves. You want to launch after the recovery is rocking, but not start a two year development effort right as it is taking off.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5623490, member: 54877"] Why does it have to be one or the other? If I were in Mearls shoes, I'd be exploring design for a new edition and doing some thinking out loud--and probably a couple of other related things too, that from the outside would all fit into any of those buckets. As far as what they need to do with a new editon, I'll add to the list: 1. Recognize that this is the internet age. This means, among many other things, that some people are going to be actively working to drag any new edition down. Won't matter if you do the best thing since sliced bread, someone will have motivations to tear it down. Your marketing team better be ready to accept this, and plan accordingly. 2. The best time to release a new edtion from a strictly business perspective will be right after the economy turns around. When people have been minding their budget carefully for several years, that first big discretionary income after the debts get under control is looking for a target. Since I doubt anyone inside WotC is an expert on guessing on the turn around, a smart thing to do might be to quietly develop and playtest soon, with a small team, but not finalize and spend the big bucks until the economy improves. You want to launch after the recovery is rocking, but not start a two year development effort right as it is taking off. [/QUOTE]
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