Con on the Cob Observation

Cabe Zeree

First Post
I attended the Con on the Cob over the weekend, and I’m only getting to this now because its an 11 hour drive (only going slightly over the speed limit) from Atlanta, GA to Akron/Canton, OH.

I write for the Wanderer’s Guild (see sig), and I attended simply as a Guild member hoping to finally meet other Guild members in person. Since Con on the Cobb was Andy Hopp’s brain child, just like the WG, it was a reason for us to gather and meet.

I didn’t know what to expect, save for some artist seminars, since Andy is an artist, but what I got was a great experience that I’ll remember for a long time. And it will keep me coming back to further cons held by Andy for a long time.

We only had one room, so the seminars were held linearly, but they covered a bevy of fantastic interests, from drawing and painting classes, to a writing workshop, and presentations on the state of the RPG business. And they were all excellent, due primarily to the love the speakers had for their particular subjects.

A quick run down of presentations and speakers:
Digital Art – Liz “Galindorf” Harper (http://www.galindorf.com/)
Drawing – Andy Hopp (http://www.andyhopp.com/)
Painting – Chris Seamen (http://www.chrisseamanartist.com/)
Publishing on Demand – Ken Whitman (http://www.rapidpod.com/)
State of the RPG Industry – Sean Fannon (http://www.shaintar.info/)
Writer’s Workshop - (Mechwarrior Novel Author – Jason M. Hardy)
Everything You Wanted to know about Paint – Rep from Windsor Newton

More can be found at (http://www.andyhopp.com/con_on_the_cob.htm) and
here’s what the local paper said
(http://www.cantonrep.com/index.php?Category=20&ID=248666&r=6)

Besides the seminars there were games, an artist display, activities in
the community, a costume contest, and just plain fun to be had.

Honestly, I have never been to a Con before, and while this one was small, the quality simply made up for it. I hadn’t met the majority of the people before, but everyone made me feel like I was amongst great friends. And once my liver recovers, I will raise a glass in honor of everyone I met, and the new friends I made. I look forward to the next time we meet.

So when the Con on the Cobb comes around next year (and I sincerely hope Andy decides to have it again) consider opening up a weekend for it. You will come away enlightened, happier, and hopefully with a few more friends.
 

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Cabe Zeree said:
I attended the Con on the Cob over the weekend, and I’m only getting to this now because its an 11 hour drive (only going slightly over the speed limit) from Atlanta, GA to Akron/Canton, OH.

I write for the Wanderer’s Guild (see sig), and I attended simply as a Guild member hoping to finally meet other Guild members in person. Since Con on the Cobb was Andy Hopp’s brain child, just like the WG, it was a reason for us to gather and meet.

I didn’t know what to expect, save for some artist seminars, since Andy is an artist, but what I got was a great experience that I’ll remember for a long time. And it will keep me coming back to further cons held by Andy for a long time.

<snip>

Honestly, I have never been to a Con before, and while this one was small, the quality simply made up for it. I hadn’t met the majority of the people before, but everyone made me feel like I was amongst great friends. And once my liver recovers, I will raise a glass in honor of everyone I met, and the new friends I made. I look forward to the next time we meet.

So when the Con on the Cobb comes around next year (and I sincerely hope Andy decides to have it again) consider opening up a weekend for it. You will come away enlightened, happier, and hopefully with a few more friends.

VERY cool

I really like the name...made me wish I had though of it for our convention :)

Sounds like it was a blast. Any games which were ran that really stuck out?
 

Nine Hands said:
VERY cool

I really like the name...made me wish I had though of it for our convention :)

Sounds like it was a blast. Any games which were ran that really stuck out?

I got to play in Shaintar (http://www.shaintar.info/) which is like the Realms but for the Savage Worlds ruleset. The GM was Sean Fannon, the creator of the setting (I know many GMs homebrew, so they always play their own setting), but Sean went a step farther.

Plus Savage Worlds (http://www.peginc.com/) was a fun and quick system to pick up and use. I learned everything in one combat.
 


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