Emirikol
Adventurer
I'll probably test out 5e without spellcasters. I'm very interested in trying out the skill system in one of my Hyborian (Conan) campaigns.
In our 3e game (prior to the Mongoose RPG), we had a modified magic game:
* All characters have to start in non-spellcaster; spellcaster careers had to multiclass with non-spellcaster,
* Spells/magic that make your life easy and most "skill-duplicating" spells, environment/food spells are ranked up one "
* +1 and +2 items are considered "masterwork" and non-magical. This actually made DR matter.
Otherwise, Monks and Barbarians turned out to be the most powerful characters in the game. Other characters were too dependent on magical crutches to balance out.
I suspect that this might be even easier with 5e as it is hopefully less dependent on "loot."
Any thoughts from y'all on complications?
jh
In our 3e game (prior to the Mongoose RPG), we had a modified magic game:
* All characters have to start in non-spellcaster; spellcaster careers had to multiclass with non-spellcaster,
* Spells/magic that make your life easy and most "skill-duplicating" spells, environment/food spells are ranked up one "
* +1 and +2 items are considered "masterwork" and non-magical. This actually made DR matter.
Otherwise, Monks and Barbarians turned out to be the most powerful characters in the game. Other characters were too dependent on magical crutches to balance out.
I suspect that this might be even easier with 5e as it is hopefully less dependent on "loot."
Any thoughts from y'all on complications?
jh