CONAN: Campaign ideas + locations

Teflon Billy said:
If I run anything using the Conan game (and from everyting I've heard about it, it's the game I've been waiting for since D20 came out), I will likley base it in Zamora (probably Arenjun) or Zamboula; the crossroads of Shem, Stygia and Turan (and I think a common resting place for the Kozaki).
I agree; Conan sounds like exactly what I've been looking for in a lot of ways. Then again, though, so does the Black Company book coming out from Green Ronin late this year.

And Slaine sounds like it's already half-way there, too. And I've cobbled together something that works pretty well for me from Midnight, Call of Cthulhu and Monte Cook's Arcana Unearthed...
 
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My campaign preference would be a start in Zamora, and then perhaps, following some sorcerous plots, down to Stygia, or through Turan and Hyrkania to Khitai.
Or ... or ...
This world is so awesome big!
 

Ruland said:
My campaign preference would be a start in Zamora, and then perhaps, following some sorcerous plots, down to Stygia, or through Turan and Hyrkania to Khitai.
Or ... or ...
This world is so awesome big!
And since Howard did not even fill in all the areas, it leaves GM's open to create cultures that fit their world concepts. :)
 

Why is it that folks hate de Camp's 12 volume conan so much?

Howard while a fun writter is hardly literature. I like all the 12 paperbacks and wish I could find them in a hardback version with better print.
 

I dont want to hijack the thread or anything , but we are thinking about using Torn Asunder in our Conan game, what do you think?
 

bolen said:
Why is it that folks hate de Camp's 12 volume conan so much?

It's not that some people hate them. It's just that like anything, there are rabid, fire-breathing purists who only liked the original stuff.

Personally, I thought that the first comic series was great. I'm reading it now in graphic novel form.

I also found that quite a few of the later pastiches were incredibly useful for gaming source material and have developed three campaigns from them.

jh
 

Emirikol said:
It's not that some people hate them. It's just that like anything, there are rabid, fire-breathing purists who only liked the original stuff.

Personally, I thought that the first comic series was great. I'm reading it now in graphic novel form.

I also found that quite a few of the later pastiches were incredibly useful for gaming source material and have developed three campaigns from them.

jh

Yeah, I've got my hands on the first three volumes of the comics series in Trade form myself, the first two are great, but the beginning of the third is just really hard for me (with the cross over to Stormbringer). The new comic series by Darkhorse looks fantastic, and the #0 issue was a quick and enjoyable read.
 

In some ways I think pastiches can be almost _more_ useful than the original material, because they are not based off great original thought but are basically derivative hack-jobs - and surely few GMs are aspiring to do more than that*? I've never based a scenario directly off a Conan story, but I've based them off Marvel Savage Sword of Conan comic tales, a much more accessible source IMO.

*Ok some are, but we can't all be Ron Edwards creating Narrativist masterworks. Most d20 rpgers are soldidly Gamist, albeit with room for a little Simulationist fluff here and there. We mostly like killing things and winning. :)
 

Joshua Dyal said:
I agree; Conan sounds like exactly what I've been looking for in a lot of ways. Then again, though, so does the Black Company book coming out from Green Ronin late this year.

And Slaine sounds like it's already half-way there, too. And I've cobbled together something that works pretty well for me from Midnight, Call of Cthulhu and Monte Cook's Arcana Unearthed...

Joshua your campaign sounds suspiciously like mine!!

Anxiously awaiting Grim Tales as well aren't you? ;)

BTW have you checked out DarkLore?
 

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