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CONAN coming out in October..big stuff


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Rodrigo Istalindir said:
Crafting ruins MMOs. It diverts reveloper resources and creates an inherent schism in your player base. The same can be said for PvP.
Crafting is how MMOG developers cop out on providing content that appeals to gamers who want at least same gameplay based on something other than killing things. They either can't think of anything else to offer, or they don't feel like developing some mini-games are a good investment of resources, so they just offer a variant fetch n' grind scenario.

Anyone else remember when WoW was in development and the devs talked about how it was supposed to offer mini-games, like going into a bar and playing cards?
 

LrdApoc said:
Well Felon, for me it is the unabashed nature of the universe I find appealing in AoC. Yes you will still have fedex quests, yes it will still follow many of the standard MMO conventions.

Frankly if you want to feel like you aren't in an MMO - which to some extent is how your comment reads with your dislike of player filled cities and carbon copy characters - then you might be more interested in Guild Wars as it runs mostly in instances - with the exception being the main cities.
I want to feel like I'm in a MMO, but I want it to be the MMO that finally gets it right instead of just assuming that the conventions of the MMO are set in stone. In AoC's case, I don't think that chopping arms and legs off your foes is really anything to write home about. Its a gimmick that will become routine very quickly. When you get right down to it, is there anything other than the scenery and the limb-chopping that's a significant departure?
 
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Felon said:
I want to feel like I'm in a MMO, but I want it to be the MMO that finally gets it right instead of just assuming that the conventions of the MMO are set in stone. In AoC's case, I don't think that chopping arms and legs off your foes is really anything to write home about. Its a gimmick that will become routine very quickly. When you get right down to it, is there anything other than the scenery and the limb-chopping that's a significant departure?

Well with my limited experience I'm not sure it does have a huge departure in a way you might want it to. But the scenery and feel of a world to me is what sells a shared world. I know I can't expect a single-player game experience online.
 

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