Every game, no matter how broken or poorly implemented, has its fans. Even Traveller 5.
Even, this game, too.
It's not even out yet, though, WaterBob. You're judging it without seeing the final product.
A
EXAMPLE OF WHY THREAT STINKS....
Conan ventures into Thulsa Doom's mountain alone. He fights the guards at the mouth of the cave, and buys some Threat. But, his heroics pay off, and he enters the cavern complex.
Inside, Conan runs into a squad of more guards. Again, Conan pushes his luck, buys some more threat, and takes 'em all out.
Now, Conan players sees the Threat Pool. It's too high for the player's taste. All of a sudden, bold, risky Conan is now backing off from those heroics, becoming more conservative.
So Conan becomes....cautious.
So, the GM sees the total, spends the Threat Points on bringing out Thorgrim and Rexor, Doom's right hand men, who proceed to capture Conan.
If Conan hadn't been so heroic earlier, the GM would not have the points to activate these two, strong NPCs together. But, because Conan was risky and heroic, he pays for that heroism now by having to face two of the strongest NPCs in this scenario, shay of Thulsa Doom himself.
Time passes, and Valeria and Subotai are worried. They go after Conan, even though they said that they'd stay behind.
So, as Valeria and Subotai approach the mouth of the cave in search of their missing comrade--when they should be concerned about the situation at their utmost--the players are actually pretty calm and lackadaisical about their entrance into Thulsa Doom's fortress--the place that swallowed up their friend.
Sounds pretty cool actually. What do they mean a system is too crunchy? I've only played a few RPGs, I know I'm a noob. What is up with the crunch? I hate single dice systems, kinda boring.
Let me ask a question to you: how can a pj know how many hit points he has, or the level of a creature? That's, strictly talking, meta-game stuff, you know...
The bad meta-gaming is the one which is used to take advantaje of a knoledge that ha chararter should't have, and he uses it to its advantaje. This ISN'T meta-game.
Metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. Metagaming differs from strategy in that metagaming is making decisions based upon out of game knowledge, whereas strategies are decisions made based upon in-game actions and knowledge.
In simple terms, it is the use of out-of-game information or resources to affect one's in-game decisions.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.