Phoenix8008
First Post
Quick question about casting and getting damaged and when a caster needs to make a concentration check.
If a caster is attacked on initiative count 20 and takes 15 points of damage before attempting to cast a spell on initiative count 10, does this caster then need to make a DC 25 (10 + damage dealt) Concentration check in order for the spell to be cast? Does it make a difference if the spells casting time is 1 standard action vs. 1 full round? Basically, I think the question boils down to wether a caster begins casting a spell at the begining of the round or only when his/her initiative count starts. Because if he hasn't started casting yet when he gets damaged, then will it really interrupt the spell?
If it was a full round casting time then I could see it starting to be cast at the very start of any initiative count for the round. Wheras if it is a standard action casting time, then I could see the caster not starting to cast until during their initiative count since they could even move first before casting the spell.
If damage earlier in a round can really interfere that much in casting a spell I could easily see many spellcasters wasting a round to reset their initiative count to the top if the order to stop from getting hurt first and having their spells fizzle.
Any help on this issue would be helpful, so thanks in advance!
If a caster is attacked on initiative count 20 and takes 15 points of damage before attempting to cast a spell on initiative count 10, does this caster then need to make a DC 25 (10 + damage dealt) Concentration check in order for the spell to be cast? Does it make a difference if the spells casting time is 1 standard action vs. 1 full round? Basically, I think the question boils down to wether a caster begins casting a spell at the begining of the round or only when his/her initiative count starts. Because if he hasn't started casting yet when he gets damaged, then will it really interrupt the spell?
If it was a full round casting time then I could see it starting to be cast at the very start of any initiative count for the round. Wheras if it is a standard action casting time, then I could see the caster not starting to cast until during their initiative count since they could even move first before casting the spell.
If damage earlier in a round can really interfere that much in casting a spell I could easily see many spellcasters wasting a round to reset their initiative count to the top if the order to stop from getting hurt first and having their spells fizzle.
Any help on this issue would be helpful, so thanks in advance!