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concentration in 5th edition, whats your fix?
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<blockquote data-quote="dwayne" data-source="post: 7341207" data-attributes="member: 25437"><p>Also in the case, if concentration, where to break you, could only get 1d4 rounds of the spell to the max limit of the spell would normally last. Now if this may be too much for those who say wizards are powerful more than other classes well yes spells are a nasty attack. But casters are not strong in many ways and as to only casting each spell around and limited number to have any way should be a factor. if extra spells are a thing then one of my more exsperianced players who has played the system more suggested to do this " Perhaps something like you can concentrate on a second spell, but you have disadvantage on concentration saves, they become a minimum DC 15, and (in addition to taking damage) if you use your action or move on your turn, you have to make save." I think maybe this with a feat that could change the save to wisdom or super charge a spell each round that would run on its own for a limited duration of 1d8+2 rounds not sure just spit balling. As have not rteally looked at the feat stuff just yet.</p></blockquote><p></p>
[QUOTE="dwayne, post: 7341207, member: 25437"] Also in the case, if concentration, where to break you, could only get 1d4 rounds of the spell to the max limit of the spell would normally last. Now if this may be too much for those who say wizards are powerful more than other classes well yes spells are a nasty attack. But casters are not strong in many ways and as to only casting each spell around and limited number to have any way should be a factor. if extra spells are a thing then one of my more exsperianced players who has played the system more suggested to do this " Perhaps something like you can concentrate on a second spell, but you have disadvantage on concentration saves, they become a minimum DC 15, and (in addition to taking damage) if you use your action or move on your turn, you have to make save." I think maybe this with a feat that could change the save to wisdom or super charge a spell each round that would run on its own for a limited duration of 1d8+2 rounds not sure just spit balling. As have not rteally looked at the feat stuff just yet. [/QUOTE]
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concentration in 5th edition, whats your fix?
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