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concentration in 5th edition, whats your fix?
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<blockquote data-quote="Yes" data-source="post: 7342713" data-attributes="member: 6912978"><p>I like the concentration rule as is. </p><p></p><p>It's true I don't always remember the saving throw in case of damage. The more I play, the more I believe it's fine not to throw every time but just when you remember it. For example, if the players encounter a wizard casting whatever concentration spell, and nobody tells me "I hit the wizard as to disrupt his concentration on x spell", then I'll most likely forget about the saving throw. Same thing when players are using concentration spell. If none of the enemies are particularly intent on breaking a player's concentration on a spell, then I dismiss the rule. But in case some particular spell effect is completely wreaking the encounter one way or another - "Who in hell is casting Spirit Guardian? Again!?" -, and the players or monsters suddenly become aware of the danger a specific caster is posing, then the focus on the fight can shift to maintaining/breaking concentration, and we'll roll the saving throws.</p><p></p><p>If I had to tweak the rule, I'd use these home rules:</p><p></p><p>-Do away with the concentration saving throw, and allow a caster to take X melee hits each turn before concentration breaks ( X is constitution modifier +1). And if he/she takes half his HP in dmg in one turn, concentration breaks.</p><p></p><p>-Keep the rule as is, but just suppress the concentration requirement on a selected few spells ( Mostly, when I look at early druid, it's concentration fest. Having to explain to a newbie druid that she can only cast one spell at a time from her list, because they all have concentration... it's a bit of a heartbreak.)</p><p></p><p>-Consider that a player only needs to keep concentration on spells of the highest slot level he has (But I certainly lack the high level game experience to see how things could go wrong with this rule.) - For example, the highest spell slots a 10th level wizard has is 5. So he only needs to keep concentration on spells of the 5th level.</p><p></p><p>I'm just throwing some ideas, but mostly, it's fine as it is. It's not perfect, but it's close.</p></blockquote><p></p>
[QUOTE="Yes, post: 7342713, member: 6912978"] I like the concentration rule as is. It's true I don't always remember the saving throw in case of damage. The more I play, the more I believe it's fine not to throw every time but just when you remember it. For example, if the players encounter a wizard casting whatever concentration spell, and nobody tells me "I hit the wizard as to disrupt his concentration on x spell", then I'll most likely forget about the saving throw. Same thing when players are using concentration spell. If none of the enemies are particularly intent on breaking a player's concentration on a spell, then I dismiss the rule. But in case some particular spell effect is completely wreaking the encounter one way or another - "Who in hell is casting Spirit Guardian? Again!?" -, and the players or monsters suddenly become aware of the danger a specific caster is posing, then the focus on the fight can shift to maintaining/breaking concentration, and we'll roll the saving throws. If I had to tweak the rule, I'd use these home rules: -Do away with the concentration saving throw, and allow a caster to take X melee hits each turn before concentration breaks ( X is constitution modifier +1). And if he/she takes half his HP in dmg in one turn, concentration breaks. -Keep the rule as is, but just suppress the concentration requirement on a selected few spells ( Mostly, when I look at early druid, it's concentration fest. Having to explain to a newbie druid that she can only cast one spell at a time from her list, because they all have concentration... it's a bit of a heartbreak.) -Consider that a player only needs to keep concentration on spells of the highest slot level he has (But I certainly lack the high level game experience to see how things could go wrong with this rule.) - For example, the highest spell slots a 10th level wizard has is 5. So he only needs to keep concentration on spells of the 5th level. I'm just throwing some ideas, but mostly, it's fine as it is. It's not perfect, but it's close. [/QUOTE]
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