Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
concentration in 5th edition, whats your fix?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the_redbeard" data-source="post: 7344146" data-attributes="member: 22644"><p>I'm a long time runner of 1E and other OSR systems. I hate to ask (because it sounds condescending) but have you played/DMed high level casters in 3.x or 5e?</p><p></p><p>Sure, 1E doesn't have the Concentration mechanic, but here are limiting factors to spellcaster power in 1E that 3.x did away with:</p><p></p><p>1. If you cast a spell, you can't move that round. At all. Sure, maybe your ring of invisibility will pop back up, but with your spell you've given the enemy your location. In 3.x, you cast, you move, you're invisible again.</p><p>2. You had no way to improve the DC of the saving throws against your spells; in 3.x you had several ways to game your spell DC.</p><p>3. <strong>Every</strong> class and <strong>every</strong> monster decreased (improved) <strong>ALL</strong> of their saves as they leveled/had higher hit dice. The fighter wasn't a liability to a measly Charm Person spell, but could laugh off "save or die" effects and then slice the spell caster in half. In 3.x and 5e, a spellcaster has the repertoire to choose spells with a variety of ability saves and tailor their cast to the target, sometimes ensuring that it will fail its save. (At least 5e, while keeping some 'save or suck' spells, gives the power low save critters a chance to save each round.) </p><p>4. You couldn't pick your spells: each level you learned ONE random spell. You had to find the rest as treasure, purchase them, etc. Oh, your first level spell is Push. Yeah, you can be creative with it, but you know everyone wants Sleep. In 3.x, wizards get to choose, and they get 2 of them. </p><p>5. Spell memorization times. At higher levels, it can take days or even a week for a wizard to re-memorize their spells. You had to _very_ carefully conserve your spell slots. Want to re-memorize in the dungeon? Enjoy a zillion random encounter chances. It takes an hour in 3.x if I recall.</p><p>6. Magic Item creation. It was nearly impossible to create magic items besides potions and scrolls, considering that Permanency, an 8th level that requires a whole POINT of Constitution, was necessary. (Yep, according to the 6th level "Enchant an Item" spell, no magic would be permanent unless Permanency was cast). 3.x let you be a veritable custom to order factory of magic items.</p><p></p><p>I won't even say this list was all-inclusive. Your hit points couldn't benefit from above a 14 constitution unless you were a fighter, for instance. There were so many ways that spell casters, for all that they did have Save or Die spells, were less powerful and more fragile than in 3.x</p><p></p><p>5e keeps many of the 3.x changes, but keeps spell casters somewhat in check with Concentration.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 7344146, member: 22644"] I'm a long time runner of 1E and other OSR systems. I hate to ask (because it sounds condescending) but have you played/DMed high level casters in 3.x or 5e? Sure, 1E doesn't have the Concentration mechanic, but here are limiting factors to spellcaster power in 1E that 3.x did away with: 1. If you cast a spell, you can't move that round. At all. Sure, maybe your ring of invisibility will pop back up, but with your spell you've given the enemy your location. In 3.x, you cast, you move, you're invisible again. 2. You had no way to improve the DC of the saving throws against your spells; in 3.x you had several ways to game your spell DC. 3. [b]Every[/b] class and [b]every[/b] monster decreased (improved) [b]ALL[/b] of their saves as they leveled/had higher hit dice. The fighter wasn't a liability to a measly Charm Person spell, but could laugh off "save or die" effects and then slice the spell caster in half. In 3.x and 5e, a spellcaster has the repertoire to choose spells with a variety of ability saves and tailor their cast to the target, sometimes ensuring that it will fail its save. (At least 5e, while keeping some 'save or suck' spells, gives the power low save critters a chance to save each round.) 4. You couldn't pick your spells: each level you learned ONE random spell. You had to find the rest as treasure, purchase them, etc. Oh, your first level spell is Push. Yeah, you can be creative with it, but you know everyone wants Sleep. In 3.x, wizards get to choose, and they get 2 of them. 5. Spell memorization times. At higher levels, it can take days or even a week for a wizard to re-memorize their spells. You had to _very_ carefully conserve your spell slots. Want to re-memorize in the dungeon? Enjoy a zillion random encounter chances. It takes an hour in 3.x if I recall. 6. Magic Item creation. It was nearly impossible to create magic items besides potions and scrolls, considering that Permanency, an 8th level that requires a whole POINT of Constitution, was necessary. (Yep, according to the 6th level "Enchant an Item" spell, no magic would be permanent unless Permanency was cast). 3.x let you be a veritable custom to order factory of magic items. I won't even say this list was all-inclusive. Your hit points couldn't benefit from above a 14 constitution unless you were a fighter, for instance. There were so many ways that spell casters, for all that they did have Save or Die spells, were less powerful and more fragile than in 3.x 5e keeps many of the 3.x changes, but keeps spell casters somewhat in check with Concentration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
concentration in 5th edition, whats your fix?
Top