trentonjoe
Explorer
We played last night using a combination of the latest test packet and the Starter/Basic Set rules.
I ran multiple monsters that with concentration spells. Here are the results:
CR 2 monster, lowish AC (15), High Con (16)
CR 3 monster, low AC (13), was causing disadvantage to be attacked, also had access to shield, ALL saves were DC 10, needed a 9
It looks like to me the saves will be made pretty consistently when:
I think they'll be failed commonly when:
- 6th level characters
- Bard
- Barbarian
- Cleric
- Ranger
I ran multiple monsters that with concentration spells. Here are the results:
CR 2 monster, lowish AC (15), High Con (16)
- Was engaged by the Battle Cleric, and then later the archer/ranger
- Made all the DC 10 checks (the two hits from the cleric and the first arrow), it only needed a 7.
- Failed the final DC 12 check, the archer did serious damage on the last shot (bard song, hunters mark and the colossus slayer ranger ability) but it was pretty much dead at that point.
- Spell lasted 2 rounds of melee combat.
CR 3 monster, low AC (13), was causing disadvantage to be attacked, also had access to shield, ALL saves were DC 10, needed a 9
- First round was attacked twice, hit once, made save,
- Second round, attacked 3 or 4 times, hit once, made save
- Third round, swarmed, attacked a bunch of times, eventually failed save
It looks like to me the saves will be made pretty consistently when:
- There is only one save being made per round
- It stays at 10
I think they'll be failed commonly when:
- Being swarmed by multiple opponents
- Facing opponents with multiple attacks around
- The DC gets above 10