Concentration skill used for Meditation?

dreaded_beast

First Post
I'm running a solo-campaign and was thinking about having the Concentration skill be used to enter a "meditative" state.

I'm trying to figure out what benefits and DC's would be involved, so any ideas would be helpful.

Basically, whenever my player says she wants to spend a few hours meditating, I would like there to be some "mechanical" benefit to doing so. I was thinking that the Concetration skill could be used to determine this.
 

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It entirely depends on what you define meditation to be. If you are refering to a more eastern philosophy of a meditative trance, this is usually done for 2 purposes: to focus ones mind on a particular task ahead, or to recuperate and rest. You could set up a system that if the player meditates for one hour the next skill roll they make will gain a benefit based on the success of the mediation roll such as +2 for success and an additional +1 per 5 points rolled over the DC. You could also use meditation to substitute for sleep as far as healing and certain affects (fatigue, etc.) at a rate of one hour of meditation equals two hours of sleep (does not effect spell regeneration).

These are just ideas off the top of my head so take them with a grain of salt.
 

Here's what I do in Blood and Fists- first there are two new uses for the concentration skill.

Concentration (Con)
New Use- Meditation (this use of the concentration skill may not be used untrained): Characters trained in concentration may make a skill check (DC 20) to enter a meditative state. This can allow the character to ignore fatigue or exhaustion for one hour, after which the character must rest, or make the skill check again. Characters without the Meditation feat take a –4 to concentration skill checks made for meditation. It takes ten minutes (100 rounds) to enter a meditative state.

New Use- Zen (this use of the concentration skill may not be used untrained): A character trained in concentration can tap the power of his Ki, focusing on the task at hand to the exclusion of all other considerations. Rather than attempting an action defensively, a character may make a concentration skill check (DC 20) to focus on it, gaining one of the following benefits: a +2 to his next check with that skill, take 10 in a stressful situation, or perform an action that normally takes 1 minute or less in a single round. Only one of these benefits may be applied to a skill check at a time. Characters without the Zen feat take a –4 on concentration skill checks made for Zen.
The character always suffers an attack of opportunity for this use of the concentrate skill, since he is ignoring all other considerations, including his personal safety, to focus on the task at hand. However, this attack will never reduce the character’s ability to perform his skill check.

Goin along with these two new uses are two companion feats.

Meditation (General)
You are practiced at meditative techniques.
Prerequisite: Concentration 3 ranks
Effect: You may make concentration checks for meditation without a –4 penalty. You may also enter a meditative state in 1 minute.
Normal: Characters without this feat suffer a –4 on concentration skill checks, and take 10 minutes to enter a meditative state.

Zen (General)
You are practiced in the art of Zen.
Prerequisite: Concentration 3 ranks
Effect: You may make concentration checks for Zen without a –4 penalty.
Normal: Characters without this feat suffer a –4 on concentration skill checks for Zen.
 

Some other sources...

New Uses for Concentration (Sourcebook):

Breaking (Quintessential Monk)
Body Kung (Quintessential Monk)
Feign Death (Quintessential Monk)
Fire Walk (Quintessential Monk)
Focus (Quintessential Rogue)
Grace Under Pressure (Quintessential Rogue)
Puzzle Solving (Mercenaries)
 

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