Herobizkit
Adventurer
I recently played Final Fantasy XI Online and the concept of sub-jobs intrigued me. In short, your character has one main class and one secondary class. The secondary class is always half the level of the main class; both can be changed at will, with the caveat that your sub-class never exceeds more than half the main class, no matter what level the sub-class is or was (and the other caveat that you must be at least level 20[?] before you may choose a sub-class).
If I understand the concept correctly, this means that if you chose Fighter-20 as your main class, you could choose White Mage (ie Healer) and begin earning XP as a Fighter-20/Healer-1. For every 2 classes you gain in Fighter, you'd gain one in Healer. The concept (I guess) is to level a job as high as possible so you can access abilities when you choose it as either a main class or a sub-class.
I rather like the concept, so let's play What If... and hope I snag some game mechanic gurus. (Like Thanee, for example
Changing "jobs" aside, what IF:
a) A player could choose a "sub-job" and earn levels as a Gestalt. For every 2 levels in their main class, they get the abilities (and best BAB, saves, etc.) of their sub-class of half their level in their base class. A Rogue (for example) who takes Fighter as sub-class would get full weapon and armor prof. at Rogue-2, as well as a full BAB, a bonus feat, and a d10 for HP. Same Rogue who takes Sorcerer at Rogue-2 gets spells, and so on. Once chosen, this sub-job cannot be changed.
b) Weirder idea: Characters can find "Job Orbs" or what have you that give them the requisite abilities acc'd to their base level, or perhaps at a set level (so theoretically one could get a Fighter-3 "Job Orb" or a Cleric-7 with the pre-req of twice the Orb's level in their base class).
Thoughts, ideas, criticisms? I realize this only adds to the alleged "video game" feel of 3.x, but I think it's spiffy.
If I understand the concept correctly, this means that if you chose Fighter-20 as your main class, you could choose White Mage (ie Healer) and begin earning XP as a Fighter-20/Healer-1. For every 2 classes you gain in Fighter, you'd gain one in Healer. The concept (I guess) is to level a job as high as possible so you can access abilities when you choose it as either a main class or a sub-class.
I rather like the concept, so let's play What If... and hope I snag some game mechanic gurus. (Like Thanee, for example

Changing "jobs" aside, what IF:
a) A player could choose a "sub-job" and earn levels as a Gestalt. For every 2 levels in their main class, they get the abilities (and best BAB, saves, etc.) of their sub-class of half their level in their base class. A Rogue (for example) who takes Fighter as sub-class would get full weapon and armor prof. at Rogue-2, as well as a full BAB, a bonus feat, and a d10 for HP. Same Rogue who takes Sorcerer at Rogue-2 gets spells, and so on. Once chosen, this sub-job cannot be changed.
b) Weirder idea: Characters can find "Job Orbs" or what have you that give them the requisite abilities acc'd to their base level, or perhaps at a set level (so theoretically one could get a Fighter-3 "Job Orb" or a Cleric-7 with the pre-req of twice the Orb's level in their base class).
Thoughts, ideas, criticisms? I realize this only adds to the alleged "video game" feel of 3.x, but I think it's spiffy.

Last edited: