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Concept Help - Duelist
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<blockquote data-quote="Khaalis" data-source="post: 6386206" data-attributes="member: 2167"><p><strong>DUELIST (v0.2) </strong> (Fighter Archetype)</p><p></p><p><strong>Duelist's Defense</strong></p><p>Beginning at 3rd level when you take this archetype, you loose Medium and Heavy armor proficiencies and gain the following benefit instead. When not wearing any armor and not wielding a two-handed weapon, your Armor Class equals 10+ your Dexterity modifier + you Intelligence modifier. You can use a <em><strong>buckler shield</strong></em> and still gain this benefit.</p><p></p><p><strong>Combat Superiority</strong></p><p>When you choose this archetype at 3rd level, ...</p><p>As per Fighter - Battle Master (p73 PHB).</p><p></p><p><strong>Know Your Enemy</strong></p><p>Starting at 7th level, ...</p><p>As per Fighter - Battle Master (p73 PHB).</p><p></p><p><strong>Improved Combat Superiority</strong></p><p>Starting at 10th level, ...</p><p>As per Fighter - Battle Master (p74 PHB).</p><p></p><p><strong>Relentless</strong></p><p>Starting at 15th level, ...</p><p>As per Fighter - Battle Master (p74 PHB).</p><p></p><p></p><p><u><strong>MANEUVERS</strong></u></p><p>Duelists are more highly trained in one-on-one melee combat than other fighter. The following maneuvers reflect their unique fighting style.</p><p>As Battle Master maneuvers (p74 PHB) except remove:</p><p>--- Commender's Strike</p><p>--- Distracting Strike</p><p>--- Maneuvering Attack</p><p>--- Rally</p><p>Add the following:</p><p>* <strong><em>Plunging Strike.</em></strong> When you hit a creature with a melee attack, you can expend one superiority die. You add the superiority die to the attack's damage roll, and the target must make a Constitution saving throw. On a failed save, add the superiority die to the attack's damage roll again.</p><p>* <strong><em>Jibing Insult.</em></strong> When you hit a creature with a melee attack and a cutting jibe, you can expend one superiority die to distract the creature, giving you an opening. You add the superiority die to the attack's damage roll. The next attack roll you make against the target has advantage if the attack is made before the end of your next turn.</p><p>* <strong><em>Stunning Strike.</em></strong> When you hit a creature with a melee attack, you can expend one superiority die. You add the superiority die to the attack's damage roll, and the target must make a Constitution saving throw. On a failed save, it is stunned until the end of your next turn.</p><p></p><p></p><p><strong><u>APPENDIX</u></strong></p><p>New Armor / Weapon: <strong>Buckler Shield</strong> 5gp / +1 AC / 2 lb.</p><p></p><p>This small metal shield is wielded in the off-hand as a parrying shield. It may also be used as an off-hand weapon with Proficiency if you have both Shield and Martial Weapon proficiency. As a weapon it has the following stats: 1d4 bludgeoning / Finesse, Light.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6386206, member: 2167"] [b]DUELIST (v0.2) [/b] (Fighter Archetype) [b]Duelist's Defense[/b] Beginning at 3rd level when you take this archetype, you loose Medium and Heavy armor proficiencies and gain the following benefit instead. When not wearing any armor and not wielding a two-handed weapon, your Armor Class equals 10+ your Dexterity modifier + you Intelligence modifier. You can use a [i][b]buckler shield[/b][/i] and still gain this benefit. [b]Combat Superiority[/b] When you choose this archetype at 3rd level, ... As per Fighter - Battle Master (p73 PHB). [b]Know Your Enemy[/b] Starting at 7th level, ... As per Fighter - Battle Master (p73 PHB). [b]Improved Combat Superiority[/b] Starting at 10th level, ... As per Fighter - Battle Master (p74 PHB). [b]Relentless[/b] Starting at 15th level, ... As per Fighter - Battle Master (p74 PHB). [u][b]MANEUVERS[/b][/u] Duelists are more highly trained in one-on-one melee combat than other fighter. The following maneuvers reflect their unique fighting style. As Battle Master maneuvers (p74 PHB) except remove: --- Commender's Strike --- Distracting Strike --- Maneuvering Attack --- Rally Add the following: * [b][i]Plunging Strike.[/i][/b] When you hit a creature with a melee attack, you can expend one superiority die. You add the superiority die to the attack's damage roll, and the target must make a Constitution saving throw. On a failed save, add the superiority die to the attack's damage roll again. * [b][i]Jibing Insult.[/i][/b] When you hit a creature with a melee attack and a cutting jibe, you can expend one superiority die to distract the creature, giving you an opening. You add the superiority die to the attack's damage roll. The next attack roll you make against the target has advantage if the attack is made before the end of your next turn. * [b][i]Stunning Strike.[/i][/b] When you hit a creature with a melee attack, you can expend one superiority die. You add the superiority die to the attack's damage roll, and the target must make a Constitution saving throw. On a failed save, it is stunned until the end of your next turn. [b][u]APPENDIX[/u][/b] New Armor / Weapon: [b]Buckler Shield[/b] 5gp / +1 AC / 2 lb. This small metal shield is wielded in the off-hand as a parrying shield. It may also be used as an off-hand weapon with Proficiency if you have both Shield and Martial Weapon proficiency. As a weapon it has the following stats: 1d4 bludgeoning / Finesse, Light. [/QUOTE]
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