Michael Morris
First Post
So I'm toying around with the following idea - cantrips that don't scale with level but instead recharge like certain monster abilities. You get to use the cantrip, then on each following round you roll a d6 and on a 6 the cantrip is recovered for reuse. At 5th level the cantrip is recovered on 5 & 6, at 11th on 4-6 and at 17th the cantrip recovers on 3-6.
What effects can be balanced by this mechanic, if any?
What effects can be balanced by this mechanic, if any?