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General Tabletop Discussion
*Pathfinder & Starfinder
Conceptual Problem - Fighter vs. Ranger
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<blockquote data-quote="Li Shenron" data-source="post: 5823847" data-attributes="member: 1465"><p>One possibility for definining how it <em>could</em> be, is taking inspiration from oriental martial arts where they differentiate between a <strong>-jutsu</strong> and a <strong>-do</strong>.</p><p></p><p>A -jutsu art is all about the techniques and carries no superior purpose (e.g. ethical) because the techniques *are* the purpose, while a -do art treats the techniques themselves as the mean to achieve a higher purpose to (put in blunt and naive terms) become a better self. So you have jujutsu vs judo, kenjutsu vs kendo, karatejutsu vs karatedo... The sword techniques taught in kenjutsu and kendo might be practically identical, but kenjustu sees them as the purpose (i.e. learn how to fight) while kendo sees them as the mean (e.g. learn how to improve). This is very simplistic, but just as an idea...</p><p></p><p>So one way to conceive the Fighter class could be (without any oriental flavor), someone who studies a "jutsu".</p><p></p><p>It means studying:</p><p></p><p>- how weapons work, what are the best to use in different situations and depending on your own talents</p><p>- how combat works, what are the tactics that succeed, how do you understand and anticipate the opponents etc.</p><p>- how to get physically and mentally better prepared for combat</p><p></p><p>Then the individual character can also turn this into a "do" based on her own purposes, unlike other classes who instead start from a "do" (the Paladin's "do" is justice and stopping evil, the Ranger's "do" is her way of living and dealing with the wild...) and eventually see weapons and feats etc. as mere tools to improve their chances.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5823847, member: 1465"] One possibility for definining how it [I]could[/I] be, is taking inspiration from oriental martial arts where they differentiate between a [B]-jutsu[/B] and a [B]-do[/B]. A -jutsu art is all about the techniques and carries no superior purpose (e.g. ethical) because the techniques *are* the purpose, while a -do art treats the techniques themselves as the mean to achieve a higher purpose to (put in blunt and naive terms) become a better self. So you have jujutsu vs judo, kenjutsu vs kendo, karatejutsu vs karatedo... The sword techniques taught in kenjutsu and kendo might be practically identical, but kenjustu sees them as the purpose (i.e. learn how to fight) while kendo sees them as the mean (e.g. learn how to improve). This is very simplistic, but just as an idea... So one way to conceive the Fighter class could be (without any oriental flavor), someone who studies a "jutsu". It means studying: - how weapons work, what are the best to use in different situations and depending on your own talents - how combat works, what are the tactics that succeed, how do you understand and anticipate the opponents etc. - how to get physically and mentally better prepared for combat Then the individual character can also turn this into a "do" based on her own purposes, unlike other classes who instead start from a "do" (the Paladin's "do" is justice and stopping evil, the Ranger's "do" is her way of living and dealing with the wild...) and eventually see weapons and feats etc. as mere tools to improve their chances. [/QUOTE]
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Conceptual Problem - Fighter vs. Ranger
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