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Conceptual Problem - Fighter vs. Ranger
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<blockquote data-quote="Sunseeker" data-source="post: 5825919"><p>I was referring to a class whose only purpose was combat, that's boring. When I can get up from the table and go make myself some food while the Bard chats with the DM for half an hour, I'm going to be really disinterested.</p><p></p><p>Playing a character who focuses on combat can be fun. Playing a character who is limited to ONLY combat isn't. </p><p></p><p>The multiple pillars of the game are designed to be enjoyed by all players, perhaps not to the same degree, but certainly they should be able to participate.</p><p></p><p>Exploring? Fighters are great for exploring, especially considering that dungeoneering has been one of their primary skills for multiple editions.</p><p></p><p>Social aspects? Fighters may not be the most skilled talkers, but few people are going to keep their lips shut when the 6'5", 350lb warrior in another 200lbs of plate wielding a mace that would dwarf a dwarf leans in real close and asks you a question. They might also be the best choice when talking to military types, thugs, and others who might be more swayed by the size of your mace than the skill of your tongue.</p><p></p><p>While each class may enjoy larger roles in specific pillars, at no point should any class, and therefore their player, be unable to participate.</p><p></p><p>I honestly have fairly low expectations for "themes", I expect them to be little more than fluff.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5825919"] I was referring to a class whose only purpose was combat, that's boring. When I can get up from the table and go make myself some food while the Bard chats with the DM for half an hour, I'm going to be really disinterested. Playing a character who focuses on combat can be fun. Playing a character who is limited to ONLY combat isn't. The multiple pillars of the game are designed to be enjoyed by all players, perhaps not to the same degree, but certainly they should be able to participate. Exploring? Fighters are great for exploring, especially considering that dungeoneering has been one of their primary skills for multiple editions. Social aspects? Fighters may not be the most skilled talkers, but few people are going to keep their lips shut when the 6'5", 350lb warrior in another 200lbs of plate wielding a mace that would dwarf a dwarf leans in real close and asks you a question. They might also be the best choice when talking to military types, thugs, and others who might be more swayed by the size of your mace than the skill of your tongue. While each class may enjoy larger roles in specific pillars, at no point should any class, and therefore their player, be unable to participate. I honestly have fairly low expectations for "themes", I expect them to be little more than fluff. [/QUOTE]
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Conceptual Problem - Fighter vs. Ranger
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