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General Tabletop Discussion
*Pathfinder & Starfinder
Concerned about the Rogue's Trap Spotter Talent
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<blockquote data-quote="billd91" data-source="post: 6175584" data-attributes="member: 3400"><p>Absolutely. You should thank the rogue player for making your job and the game as a whole a bit smoother. Now, the dice rolling for traps is up to you (I suggest pre-rolling them out of session and jotting them down next to the trap so you have his auto-check covered) for those cases and you don't have to roll and roll and roll. If his check is too low, you can just describe the pointman of the party blundering into the trap.</p><p></p><p>With respect to taking 10, in a 3.5 game I was running (and this works for PF too), the party scout said that under normal circumstances, he was going to take 10 searching for traps in corridors as they moved along. We just needed to know what his check +10 was and any traps he found with that score, he found. Any he didn't, he blundered into. It saved us rolling constantly up and down the corridors of the dungeon. Very easy, very slick - exactly what taking 10 and 20 are supposed to do for you, remove the tedium of repetitive checks in favor of a slightly less than expected value roll.</p></blockquote><p></p>
[QUOTE="billd91, post: 6175584, member: 3400"] Absolutely. You should thank the rogue player for making your job and the game as a whole a bit smoother. Now, the dice rolling for traps is up to you (I suggest pre-rolling them out of session and jotting them down next to the trap so you have his auto-check covered) for those cases and you don't have to roll and roll and roll. If his check is too low, you can just describe the pointman of the party blundering into the trap. With respect to taking 10, in a 3.5 game I was running (and this works for PF too), the party scout said that under normal circumstances, he was going to take 10 searching for traps in corridors as they moved along. We just needed to know what his check +10 was and any traps he found with that score, he found. Any he didn't, he blundered into. It saved us rolling constantly up and down the corridors of the dungeon. Very easy, very slick - exactly what taking 10 and 20 are supposed to do for you, remove the tedium of repetitive checks in favor of a slightly less than expected value roll. [/QUOTE]
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Concerned about the Rogue's Trap Spotter Talent
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