Condition Cards, Part 2


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Good Job, I like them. Though the ongoing damage can use something. Xb

Will be addressing that this weekend!

Welcome to ENW by the way! (or at least, welcome to making more posts ;) )

Great cards. Any chance you could add that you cannot Delay while Dazed?

You know, I built these based off of the condition listings in the compendium. the idea was to only use what was written there - and it does not mention you can't delay. However, when you look at the "Delay" rules, it clearly says...

"...You also can’t delay if you’re dazed or if you’re unable to take actions..."

...so yes, I will change that! This will appear updated this weekend when I get to the new Ongoing Damage cards. Thanks!

I would welcome you to the boards (you only have 2 posts) but you have been a member since 2005... musta been doing a lot of lurking, hehe.

Some minions (tomb mote, snaketongue initiate...) deal ongoing damage in twos and threes. So even now a blank would be useful.

Indeed - new versions coming soon!

I don't know of any ongoing damage amount different than 5, 10, or 15, so having these values in three boxes for the damage amount make sense to me (although a future/homebrew monster might deliver different amount of ongoing than the current values, so having a fourth box where the amount could be written as an option would make sense for the future).

Having another field where the damage type could be written as an option would work with my laminated cards.

I will be adjusting those Ongoing Damage cards to allow for a blank space - Hope to have those done this weekend.
 

I usually log in when I need something, find it and get out, like a commando. I liked your cards and wanted to see if you would be willing to add the note to Dazed. I am going to be introducing a lot of newbies to the new edition and I think the cards will really help in that endeavor. Keep up the good work.
 


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