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Confess! Tell the most horrible thing you've done to your players

So our last game over winter break going into '91? Brian has finally achieved his minimum desired lvs.
His character retreats to his fortress, casts all the spells to activate his phylactery, seal his inner sanctum, etc etc etc.
Lies down in bed & drinks his super-toxic killer potion fully expecting to wake up as a Lich.

I reply with something along the lines of "Let me see your character sheet."
He hands it over.
I rip it up & declare the character permanently DEAD.
That sounds a bit arbitrary. I'd have felt tempted to say "OK, you die of that poison. What's meant to happen now?"
"..."
"Well, maybe someday someone will come and break into your sanctum? They might even wonder why your body is there and cast Speak with Dead? Better prepare a very convincing story as to why they should get you raised. But until then, better make a new character. You need to tell me about this kind of thing."
 

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R_J_K75

Legend
That sounds a bit arbitrary. I'd have felt tempted to say "OK, you die of that poison. What's meant to happen now?"
"..."
"Well, maybe someday someone will come and break into your sanctum? They might even wonder why your body is there and cast Speak with Dead? Better prepare a very convincing story as to why they should get you raised. But until then, better make a new character. You need to tell me about this kind of thing."

Nah doesnt sound arbitrary to me. If the player read Dragon, planned out the process of his character becoming a lich I find it hard to believe that he didnt know better than to check with the DM first. IIRC in 1E creating magical items, even potions werent automatically successful. Id say at the very least its enough just to say the potion killed him with or without a saving throw and/or systems shock check. Even if he was successful Ive never met a DM who'd actually let a player play a lich, except for the Requiem boxed set from Ravenloft but even that came out years later.
 

Richards

Legend
Early on in the 3.5 campaign we just finished up, I had the players find a magic longsword in a dungeon. It was intelligent and telepathically introduced itself to one of the PCs, an elven ranger: its name was Malaterminus ("Slayer of Evil") and a diviner had foreseen a day when the ranger, Finoula, would be in a position to save the world; Malaterminus had been crafted to help ensure her success. As such, it could detect evil and had its own lawful good alignment shielded so detect good spells couldn't be used to find it by those who wanted to see the weapon destroyed rather than allow it to help Finoula save the world. In fact, that was why it had been placed in a hidden dungeon, at the bottom of a narrow crevasse only accessible by traversing the edge of a pool of acid: to make sure nobody else could find it and destroy it before Finoula's prophesied discovery of the longsword.

Finoula's player was ecstatic that her ranger had been prophesied to save the world and was looking forward to seeing how events played out along those lines. And sure enough, Malaterminus would often point out which creatures they encountered were irredeemably evil and use its telepathic abilities to determine when people the adventurers dealt with were lying.

Then one night, while camping out in the woods in the course of one adventure or another, the lawful good dwarven cleric NPC who had guard shift immediately before Finoula woke her up for her shift, said goodnight, and went to sleep in her blanket by the campfire. Malaterminus waited a good ten minutes until the dwarf was fast asleep, then telepathically informed Finoula of the terrible news: sometime during the last guard shift the dwarf must have been slain, for the creature pretending to be the dwarven cleric was a doppelganger. Worse yet, as it fell asleep it had been reveling in how much fun it had had slaying the dwarf and hiding her body and was even now deciding which of the party members it was going to kill the next night. They had to act now, while it was asleep and currently helpless: as it was currently wearing the shape of a dwarf, its heart would be where a dwarf's heart was; Finoula needed to kill it with one blow.

Finoula crept quietly up to the sleeping "cleric," Malaterminus telepathically helped line up her strike, and then Finoula plunged the sword into the dwarf's chest. The dwarf awoke with a startled look of betrayal on her face and died - and then Malaterminus ("Evil Slayer," not "Slayer of Evil"), an incubus demon who'd been cursed into the form of a longsword and imprisoned deep in a dungeon where it would hopefully never be discovered, resumed his true form. The curse, he told Finoula, could only be lifted if the sword was ever used by a good person slaying another of good alignment in cold blood.

Finoula's screams woke the PCs and they were able to drive the incubus off, but he came back to Finoula once again in the campaign and she made it her life's goal to hunt him down and slay him permanently for what he'd tricked her into doing. (And she did actually do just that, about halfway through the campaign. The dwarven cleric was raised and was understandably miffed at Finoula for a bit, but they made up - she actually performed the atonement spell on Finoula herself - and things went on as before until the dwarf was irrevocably slain later on fighting a demilich in the arctic.)

Oh, and in an adventure before Finoula slew the cleric and released Malaterminus, I had each PC/NPC receive a personal prophecy from a magic mirror. Finoula's was: "Beware, for the betrayal of a beloved friend is the worst kind to bear," and the dwarven cleric's was: "A wounded heart may indeed be mended over time; forgiveness is key." Nobody had any inkling of their true meaning until after Malaterminus convinced Finoula to slay her dwarven friend.

Johnathan
 

aramis erak

Legend
@Jd Smith1 given your avatar, you'll probably appreciate this more than others... ended a WFRP1E Chaos PC campaign with the PC having been awarded the title of baron eternal by sucking the whole barony into the warp...
 


Ignoring TPKs, which honestly, have largely been well-deserved*, I think the meanest thing I've ever done was inflicting what has effectively turned out to be a dozen-plus sessions long "escort mission" on the PCs, which admittedly, they kind of signed up for. An NPC senator in a Roman-esque civilization asked for the PCs to escort her and some other senators out of the city, and to a fort a few hundred miles away, if a military coup could not be prevented. The PCs failed to prevent said coup (indeed they kind of stood and watched...), and so had to escort the senators (for a potentially very large reward, I note). Only, pretty much everything that could go wrong, did go wrong. They messed up their escape route through the sewers. They aborted their attempt to get to a teleport circle and decided to take a boat. The boat sank directly due to a bad decision re: sailing full-sail during a storm. And so on. And the whole time, they've been desperately trying to keep 10 troublesome senators alive. Astonishingly we're still on 9, but more through luck than judgement. What I originally intended as a two-three session thing (and thus had the senators tuned to be "kinda annoying") has just been going on and on, and I am actually quite impressed they haven't just decided to murder the senators and be done with it. It's not over yet but I expect next session I run it will be.

* = If you make the "open cage with bars" kind of Force Cage in front of a dude with a magic longbow with arrows of humanoid slaying, when most of the group is melee-oriented, I'm not sure what you expect to happen, but I do feel you are at fault...
 

Bagpuss

Legend
Most recently the party are playing through the Lost Mines of Phandelver and get to the part with the....

Flameskull, that once detroyed regains full hit points after an hour.

So they defeat it once, and then decide to have a short rest in the room they defeated it. So have to face it agian.

This time they break it into pieces, but the part warlock takes the largest piece threads it through the eye socket and brings it with them on the rest of the adventure... so the next time they take a short rest it happens again, only they noticed it regenerating so clamped it in a vice this time so fighting it was a lot easier.

So this time they grind it into a power then scatter the power into the wave echo cave, hoping it would be disperesed enough to not regenerate again.

I say, "It would be a real shame it washed out to the coast, and then each tiny spec of it regenerated into a new one, imagine leaving the mines to find you've unleashed a plague of these things along the Sword Coast."

They haven't been near the coast yet... I'm still toying with the idea. It will dramatically change the campaign world.
 

Levistus's_Leviathan

5e Freelancer
When I just started DMing, a player's dragonborn gunslinger character became a vampire. He was too powerful, so I pushed him into lava, twice. He burned to death, and then we never did that campaign again.
 

I say, "It would be a real shame it washed out to the coast, and then each tiny spec of it regenerated into a new one, imagine leaving the mines to find you've unleashed a plague of these things along the Sword Coast."

I'm not saying you shouldn't do this, but if that was possible, it seems like it would have happened before, and probably intentionally, given it's an inherent ability of Flameskulls, not a peculiarity of this one. You could work that in though, give them hints it had happened before, and that maybe they could discover an ancient solution.
 

Bagpuss

Legend
I'm not saying you shouldn't do this, but if that was possible, it seems like it would have happened before, and probably intentionally, given it's an inherent ability of Flameskulls, not a peculiarity of this one. You could work that in though, give them hints it had happened before, and that maybe they could discover an ancient solution.

For all they know (and it may well be true in my campaign) the Flameskull they met may be a unique creature. Which is part of what I like about RPGs you can just make stuff up and change stuff to suit.
 

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