Words like plot and story get us into trouble, I think because at the gaming table they mean different things to different people.
I don't want plot so much as situation.
I want something for the players to grab onto while they are making characters and stuff to for them to be driven to do and react to.
I don't want plot so much as situation.
- The players are orc whose horde has been decimated and they are now stuck behind enemy lines, deep in elven lands.
- The duke in the north is attempting to usurp the throne from the young king.
- The elven etharch just died and the throne is up for grabs, who do you support?
I want something for the players to grab onto while they are making characters and stuff to for them to be driven to do and react to.