Raven Crowking
First Post
I generally try to run campaigns where there is a background change going on in the world. This change may be good, bad, or unclear. If the PCs notice this change, ask questions about it, and get involved, well, then it becomes a major thread in the campaign. If they don't, the change will still happen, but they will have no role in it.
Mostly this, although some background changes will affect the PCs, whether they will it or not.
I have no problems whatsoever with having prophetic dreams come true, even if the PCs don't follow up those hooks.
Example: A PC dreams that Selby-by-the-Water collapses into Lake Ellidyr. Selby-by-the-Water has partially collapsed in the past.
* If the PCs investigate this, over time they learn that aboleth are under the city, using skum to eat away at the foundations. They may prevent the dream from coming true!
* If the PCs do not investigage this, Selby-by-the-Water collapses into Lake Ellidyr, so that the prophetic dream comes true!
In neither event do I need to say "Oh, it was just a dream".
IMHO, plots in the world should lead to interesting choices for the PCs to make. They should not lead to railroading. "X will happen if not stopped" thus leads to "Should we stop X from happening? Is stopping X more important than stopping Y?" rather than "I guess the DM wants us to do Z to stop X.....We'd better get this over with."
It is always a goal in any game I run to have PCs act upon the world. Eventually, it is hoped that the PCs attempt plots of their own, trying to modify the world to better suit their needs.
RC