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<blockquote data-quote="Rhun" data-source="post: 3983530" data-attributes="member: 29098"><p>I disagree. The very nature of PBP is slow and tedious, but that doesn't mean you can't run a successful campaign. The two games I run are coming up on two years straight, without any long breaks. I'm not sure they qualify as "campaigns" yet per se, but that is mainly because of the incredibly long nature of the supermodules I am running. Effectively, the PCs are on their 3rd "adventure."</p><p></p><p>I think the problem comes from a lack of commitment. And I think this goes both ways. I as a DM have made a commitment to my players, and I don't intend to let them down. At the same time, I expect that if a player decides to play in one of my games, he won't disappear for a long hiatus without telling me. A game can be kept going with a single post per week if necesary, and how hard is that really? I know that even the people that disappear haven't lost their internet connections...hell, half of them I still see come on these boards and post daily.</p><p></p><p>I think that more people need to take their commitments serious. Sure real life jumps up and bites all of us in the butt from time to time. Sure, we all get burnt out from time to time. But that is the great thing about PBP. You don't have to allocate 4 or 6 hours out of your day to sit down and play. You can keep a game going simply with a few minutes work per week (obviously, DMing takes a bit more time than playing). And if you take a month off, it is easy to come back and start the game up again because there is a written log of the entire adventure!</p><p></p><p>Now, with that said, I would have no problem playing short adventures, and have done so here before. Vigwyn the Unruly ran an incredible short adventure that he took from start to finish in <strong>only</strong> six months. It was a blast. And when that game ended, I took my PC from there and am now using him in one of s@squ@tch's adventures. If that turns into a campaign, so much the better. If it doesn't, I may just use that PC in another adventure when this one finishes.</p><p></p><p><span style="font-size: 9px"><strong>I hope this post doesn't come off as harsh. I consider all of you that I game / have gamed with to be friends. I just have an incredibly commited personality <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></span></p></blockquote><p></p>
[QUOTE="Rhun, post: 3983530, member: 29098"] I disagree. The very nature of PBP is slow and tedious, but that doesn't mean you can't run a successful campaign. The two games I run are coming up on two years straight, without any long breaks. I'm not sure they qualify as "campaigns" yet per se, but that is mainly because of the incredibly long nature of the supermodules I am running. Effectively, the PCs are on their 3rd "adventure." I think the problem comes from a lack of commitment. And I think this goes both ways. I as a DM have made a commitment to my players, and I don't intend to let them down. At the same time, I expect that if a player decides to play in one of my games, he won't disappear for a long hiatus without telling me. A game can be kept going with a single post per week if necesary, and how hard is that really? I know that even the people that disappear haven't lost their internet connections...hell, half of them I still see come on these boards and post daily. I think that more people need to take their commitments serious. Sure real life jumps up and bites all of us in the butt from time to time. Sure, we all get burnt out from time to time. But that is the great thing about PBP. You don't have to allocate 4 or 6 hours out of your day to sit down and play. You can keep a game going simply with a few minutes work per week (obviously, DMing takes a bit more time than playing). And if you take a month off, it is easy to come back and start the game up again because there is a written log of the entire adventure! Now, with that said, I would have no problem playing short adventures, and have done so here before. Vigwyn the Unruly ran an incredible short adventure that he took from start to finish in [b]only[/b] six months. It was a blast. And when that game ended, I took my PC from there and am now using him in one of s@squ@tch's adventures. If that turns into a campaign, so much the better. If it doesn't, I may just use that PC in another adventure when this one finishes. [size=1][b]I hope this post doesn't come off as harsh. I consider all of you that I game / have gamed with to be friends. I just have an incredibly commited personality :)[/b][/size] [/QUOTE]
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