kennew142 said:
EDIT: I'm really not trying to pick on Celebrim here. The two posts I've responded to just happen to be his. I've seen this general tone of argument from numerous posters.
No, by all means, 'pick on' me. If you must make a strong argument using someone as an example, pick me, because I want take it personally and go whining to the moderators about how harsh and cruel kennew142 is merely because he disagrees with me strongly and passionately.
In fact, I'll see it as a sign of respect. The posters I don't respond to are the ones who in the long run are making the least interesting and least well considered statements. I don't want to have a discussion with someone who is an idiot, and so I don't. The fact that you want to address me specifically is interpretted to me to mean, at worst, "Even though I think you are being an idiot, I don't think you are hopelessly so.", which is as much as you can really expect from someone that is passionately disagreeing with you.
Alot of the discomfort people are having with 4e is that they seem to read into innocent comments made by the designers that the game seems to be moving to explicitly or implicitly saying that the way that they play is not the right way to play.
"We removed X because it's not fun", is not an 'innocent' comment. We gotten alot of that from the 4e designers, and it is no more 'innocent' than my statements implying things like, 'If you don't think X is fun, it is because you don't really know what fun is. You like what you know, but you don't know what you like.'
2)Alot of the discomfort people are having with 4e is that the game seems to be that the rules will now support other styles of gaming in addition to their own preferred style.
And I agree with RC here, it seems unlikely that the game will support more playstyles by removing more options from the game. There has been a consistant pattern to the design philosophy of 4E where if something seems like a problem, the solution has been to just remove it. And as I've been repeatedly saying, it is alot easier to ignore rules and remove rules and remove subsystems you don't like from play, than it is to put all that stuff back in if you do like them. So for example, one of the selling points of 4E is that the monster stat blocks are streamlined to just the things that you need to run combats. Which is fine if the play style you prefer only has monsters doing things in combat. But if you don't prefer that playstyle, then it is much harder to add back in what has been taken out, than it would be to ignore any extra rules and abilities that the monster has that you don't need.