Badkarmaboy
First Post
Dragonblade said:I thought this particular rumor had been debunked by someone from WotC?
Yes, Didier Monin (D&DI Guy) said that's not going to happen.
Dragonblade said:I thought this particular rumor had been debunked by someone from WotC?
Lizard said:See, I don't see it as trying to "win" or "beat the system". I see it as trying to imagine that the world is real, and acting accordingly. It's the precise OPPOSITE of a video game, where the 'world' extends only as far as the edge of the screen and your actions are limited to what the programmer imagined.
If my players show cleverness, ingenuity, and creativity, I'm not going to punish them for leaping off the Plot Train and running into the green hills beyond. I'll just make sure there's something cool waiting for them to find in the hills.
I am lucky enough to have a stable group, but I know there are some players in there that would probably abuse any loophole he finds, provided it's not too difficult to find and not too stupid, either.Celebrim said:I can definately see how you'd think that. In a nut shell, the missing peice of the puzzle you aren't seeing is 'player expectations'. If you've been fortunate enough to have a single stable base of players for a long time, its probably not an issue for you.
I on the other hand have moved around alot so I pretty much have to find new players any time I want to start a campaign, because generally what ends a campaign is me moving away. So, I've not had the luxury of always DMing in 'high trust environments' with long established friends and shared expectations. If you have, then alot of what I say probably sounds like nonsense to you.
I think the reason for this is because a lot of fun of playing 3E also comes from using and combining the mechanical elements. It isn't always about the best character build, it's about interesting build. You can design an entire character around a single weapon, or a type of spells, or define him about some oddball race. That is one of the strength of the 3E systems (from a "game" perspective), in my opinion, but it can still lead to trouble - if certain "builds" don't make sense in your campaign world, you have to tell "no" to a player.One thing I've noticed the longer that 3E is out is that the younger players increasingly feel entitled to certain things.
JohnSnow said:As I said, there's going to be an "in-game" reason why nobody's done that before. But I'm not going to try to make it up on the spot. I'll just say "Interesting question. I'm sure there's a reason if you really want to dig into it, but for now you have other concerns."
Mustrum_Ridcully said:What is really helping me here is the fact that the 3.x rule system is pretty strong in the balance department. It's not perfect, but it's a lot better then most games. The trust I can't put in my players I can put on the rules. And the remainder is only the trust in my own ability to handle things gone awry (which is probably the least of all)
Hella_Tellah said:The point of his statement, as I understand it, is not "you have other concerns," but "there's going to be an 'in-game' reason." I think John and I DM in somewhat similar ways, and were I DMing the hypothetical Decanters in the Desert game, I'd probably do the same. Tell the players that there is a reason if they want to look for it, and if they decide to do so, there will be a fun adventure and a rational explanation. As a DM, I can keep my players from breaking the game down or moving into territory I find boring without breaking the verisimilitude of the setting. I can continue to say "yes" to the possibility of creating Endless Decanters, even while I'm saying "no" to the creation of Endless Decanters right this second. I find that kind of storytelling agility a necessary, challenging, and rewarding aspect of GMing D&D.
Dragonblade said:I thought this particular rumor had been debunked by someone from WotC?
Badkarmaboy said:Yes, Didier Monin (D&DI Guy) said that's not going to happen.
Dragonblade said:And if the players become rich potentates, well so what. That's what high level D&D is all about.
Celebrim said:Clearly we have different definitions of the word 'tool'.