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Confirmed - Rangers get d8 HD in 3.5e.
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<blockquote data-quote="Mercule" data-source="post: 857341" data-attributes="member: 5100"><p>My main issue with this really is that I envision Rangers being slightly hardier than Fighters. Not necessarily enough to get a higher hit die, but a lower hit die is right out. Given my druthers, I'd give the Ranger the same hit die as a Fighter and find some way to encourage them to have a higher Con.</p><p></p><p></p><p></p><p>Personal peeve, here.</p><p></p><p>D&D classes do not define archetypes. They serve as tools to build them. The class should _always_ flow from the archetype, not the other way around.</p><p></p><p>2E is not the "classic" Ranger, even in D&D terms. the SR or 1E Ranger are "classic". Neither have any special affinity for TWF. The 2E Ranger was some mutant child of the 1E Ranger. The most unfortunately thing about it is that it apparently wasn't born sterile.</p><p></p><p>Besides, I doubt Ranger fans want TWF as a class ability. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I don't own d20 Modern, so all I have there is a bit of hearsay.</p><p></p><p>The Talent Trees don't sound too bad. I don't know if it's a mechanic that's appropriate to the other trappings of D&D (there is a difference between Modern and D&D).</p><p></p><p>One of my objections to the "Combat Paths" is that it does sound like you're locked into one path. If not, I'll be a bit more receptive to the idea. I don't think the Paths should be limited to Combat, though. Nor do I think TWF should be an option -- maybe if the list of options was large, but it shouldn't figure prominently.</p><p></p><p></p><p></p><p>True, which is way the Ranger is often associated with the bow. TWF isn't especially related to wilderness. Mostly, I think what makes Rangers effective fighters in the wilderness is 1) they are smart enough to hide, find higher ground, and keep their distance; and 2) they've learned to withstand hardships that would claim others and that let's them take more damage than anyone has a right to endure.</p><p></p><p>Really, I think it comes down to whether you want a Ranger decended from the 1E or the 2E class. They are similar, but they seem to have different origins. Myself, I never allowed the 2E Ranger, I just carried over what I was doing in 1E: the 1E Ranger with the Thief's Move Silent and Hide in Shadows. I also banned the 3E Ranger on sight, but 1E doesn't work nearly as well with 3E as it did with 2E, so I couldn't just drop in the 1E Ranger. Even if I were to use the 3.5 Ranger, I'd ban the TWF combat path.</p></blockquote><p></p>
[QUOTE="Mercule, post: 857341, member: 5100"] My main issue with this really is that I envision Rangers being slightly hardier than Fighters. Not necessarily enough to get a higher hit die, but a lower hit die is right out. Given my druthers, I'd give the Ranger the same hit die as a Fighter and find some way to encourage them to have a higher Con. Personal peeve, here. D&D classes do not define archetypes. They serve as tools to build them. The class should _always_ flow from the archetype, not the other way around. 2E is not the "classic" Ranger, even in D&D terms. the SR or 1E Ranger are "classic". Neither have any special affinity for TWF. The 2E Ranger was some mutant child of the 1E Ranger. The most unfortunately thing about it is that it apparently wasn't born sterile. Besides, I doubt Ranger fans want TWF as a class ability. :) I don't own d20 Modern, so all I have there is a bit of hearsay. The Talent Trees don't sound too bad. I don't know if it's a mechanic that's appropriate to the other trappings of D&D (there is a difference between Modern and D&D). One of my objections to the "Combat Paths" is that it does sound like you're locked into one path. If not, I'll be a bit more receptive to the idea. I don't think the Paths should be limited to Combat, though. Nor do I think TWF should be an option -- maybe if the list of options was large, but it shouldn't figure prominently. True, which is way the Ranger is often associated with the bow. TWF isn't especially related to wilderness. Mostly, I think what makes Rangers effective fighters in the wilderness is 1) they are smart enough to hide, find higher ground, and keep their distance; and 2) they've learned to withstand hardships that would claim others and that let's them take more damage than anyone has a right to endure. Really, I think it comes down to whether you want a Ranger decended from the 1E or the 2E class. They are similar, but they seem to have different origins. Myself, I never allowed the 2E Ranger, I just carried over what I was doing in 1E: the 1E Ranger with the Thief's Move Silent and Hide in Shadows. I also banned the 3E Ranger on sight, but 1E doesn't work nearly as well with 3E as it did with 2E, so I couldn't just drop in the 1E Ranger. Even if I were to use the 3.5 Ranger, I'd ban the TWF combat path. [/QUOTE]
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Confirmed - Rangers get d8 HD in 3.5e.
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