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Confirmed - Rangers get d8 HD in 3.5e.
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<blockquote data-quote="Morgenstern" data-source="post: 862980" data-attributes="member: 5485"><p>I'm mostly looking at the ranger from a general flavor/generally playable standpoint. I think the new version has made soem reall strides towards being an interesting new class. With one caveat:</p><p> spall casting <em>shouldn't</em> be the defalt mechanical solution to "these guys have some versitilty". Long rant there, we'll just skip it this round <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>As to Aragorn and the rest of the JRRT rangers, what I've seen so far look rather promising to me as a tool for representing those characters, as long as you remember two things about them:</p><p></p><p>Aragorn's got prestige classes. <strong>High King</strong>'s got some butt-kicking entry requirements last time I checked <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p><p></p><p>All the rangers are of a race (of Men) so clearly blessed with the power of the ancient times that I wouldn't use the human racial package to describe them anyway. Something with a rather different aging progression than humans, quite likely a racial Con bonus (neatly takes care of that hit die size problem vs. human fighters), and if you're really into it, possibly some inate nature spells the way a gnome throws illusions. And a favored class of... wait for it, it's gonna surprise you... Ranger (ta da!)</p><p></p><p>So, set up the Dunedain properly, and levels of Ranger work fine for portraying them. The new skill point progression is way more significant in modeling the classic Middle Earth ranger than the hit dice.</p><p></p><p>Of course, if you apply such a race first, you don't need spell casting as a ranger at all... Oops, rant coming on again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>But even with those damn spells I see a class a lot more effective outside pure combat situations. I see a class with a role in the party other than "spare fighter". He may not be an RPGA jugernaught, but he looks a lot more promising for general play.</p><p></p><p>Seriously, if you're going to try and model something from fiction to d20, make the tools work <em>for</em> you That means even first level character has five major parts to use in trying to match up to your model: Ability scores, your starting feat, class, skill points and <em>race</em>.</p><p></p><p>So to make Aragorn, you've got to ask- have I got the right ability scores? Did I find the best feat? What is the class that comes closest? Did I use my skill points to accentuate his highlights? ...Have I got the right racial package?</p><p></p><p>I think even at first level you could make it clear to people what you were aspiring to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, even if you aren't nearly there yet.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 862980, member: 5485"] I'm mostly looking at the ranger from a general flavor/generally playable standpoint. I think the new version has made soem reall strides towards being an interesting new class. With one caveat: spall casting [i]shouldn't[/i] be the defalt mechanical solution to "these guys have some versitilty". Long rant there, we'll just skip it this round :). As to Aragorn and the rest of the JRRT rangers, what I've seen so far look rather promising to me as a tool for representing those characters, as long as you remember two things about them: Aragorn's got prestige classes. [b]High King[/b]'s got some butt-kicking entry requirements last time I checked :p. All the rangers are of a race (of Men) so clearly blessed with the power of the ancient times that I wouldn't use the human racial package to describe them anyway. Something with a rather different aging progression than humans, quite likely a racial Con bonus (neatly takes care of that hit die size problem vs. human fighters), and if you're really into it, possibly some inate nature spells the way a gnome throws illusions. And a favored class of... wait for it, it's gonna surprise you... Ranger (ta da!) So, set up the Dunedain properly, and levels of Ranger work fine for portraying them. The new skill point progression is way more significant in modeling the classic Middle Earth ranger than the hit dice. Of course, if you apply such a race first, you don't need spell casting as a ranger at all... Oops, rant coming on again ;). But even with those damn spells I see a class a lot more effective outside pure combat situations. I see a class with a role in the party other than "spare fighter". He may not be an RPGA jugernaught, but he looks a lot more promising for general play. Seriously, if you're going to try and model something from fiction to d20, make the tools work [i]for[/i] you That means even first level character has five major parts to use in trying to match up to your model: Ability scores, your starting feat, class, skill points and [i]race[/i]. So to make Aragorn, you've got to ask- have I got the right ability scores? Did I find the best feat? What is the class that comes closest? Did I use my skill points to accentuate his highlights? ...Have I got the right racial package? I think even at first level you could make it clear to people what you were aspiring to :), even if you aren't nearly there yet. [/QUOTE]
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Confirmed - Rangers get d8 HD in 3.5e.
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