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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Confirming the 4e Math, Stage 1: Iconics
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<blockquote data-quote="Stalker0" data-source="post: 4762523" data-attributes="member: 5889"><p>A couple of comments:</p><p></p><p>1) I understand people's concerns about demigod, but the only other core choice I have for the fighter and cleric is the eternal seeker....which introduces a lot of multiclass options that normal characters probably wouldn't have. Or perhaps I could break my rule on this one and give them some splat epic destinies that seem iconic and don't seem "broken" in any way.</p><p></p><p>2) I'm keeping the 4 man team. Basically I will check the synergy, and then from the results, we can adjust what the effect would be if we added in an extra copy of a role. Having one of each should give us a baseline on how the roles interact with each other. The main goal of this investigation is checking combat numbers and numerical percentages...not to see the final result of "winning or losing" a combat or even grind investigations.</p><p></p><p>3) I chose 21st to see the beginning of epic level but it sounds like enough people question that as a starting point. Fair enough, I'll do 24th level.</p><p></p><p>4) I will also change the array to the standard one, seems like a solid idea for "iconics".</p><p></p><p>5) I could add more items, but I don't know how much of an effect they would have, and items already are a huge wildcard factor in the analysis. If anyone sees any "iconic" low level items the characters would have let me know. I think for the first analysis I'm will see how much of an effect the items have, if it seems to be a significant factor, I may pay more attention to item selection.</p><p></p><p>Or....if someone would like to go through the trouble of determining how much gold a 24th level character would realistically have through adventuring I can include that factor in.</p><p></p><p>6) I'm going to keep Adventurer's Vault... that one is stone, so people can stopping asking about this one<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>7) Last thing about the iconics. I am planning to do analysis with them, but my hope is that we create a consistent "test set" that other people on the boards will use as well. I would love if other people used the iconics to test other factors, other levels, effect of X, Y, Z etc....and it will have some meaning because we are all using the same set.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4762523, member: 5889"] A couple of comments: 1) I understand people's concerns about demigod, but the only other core choice I have for the fighter and cleric is the eternal seeker....which introduces a lot of multiclass options that normal characters probably wouldn't have. Or perhaps I could break my rule on this one and give them some splat epic destinies that seem iconic and don't seem "broken" in any way. 2) I'm keeping the 4 man team. Basically I will check the synergy, and then from the results, we can adjust what the effect would be if we added in an extra copy of a role. Having one of each should give us a baseline on how the roles interact with each other. The main goal of this investigation is checking combat numbers and numerical percentages...not to see the final result of "winning or losing" a combat or even grind investigations. 3) I chose 21st to see the beginning of epic level but it sounds like enough people question that as a starting point. Fair enough, I'll do 24th level. 4) I will also change the array to the standard one, seems like a solid idea for "iconics". 5) I could add more items, but I don't know how much of an effect they would have, and items already are a huge wildcard factor in the analysis. If anyone sees any "iconic" low level items the characters would have let me know. I think for the first analysis I'm will see how much of an effect the items have, if it seems to be a significant factor, I may pay more attention to item selection. Or....if someone would like to go through the trouble of determining how much gold a 24th level character would realistically have through adventuring I can include that factor in. 6) I'm going to keep Adventurer's Vault... that one is stone, so people can stopping asking about this one:) 7) Last thing about the iconics. I am planning to do analysis with them, but my hope is that we create a consistent "test set" that other people on the boards will use as well. I would love if other people used the iconics to test other factors, other levels, effect of X, Y, Z etc....and it will have some meaning because we are all using the same set. [/QUOTE]
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