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Confirming the 4e Math, Stage 1: Iconics
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<blockquote data-quote="keterys" data-source="post: 4763820" data-attributes="member: 43019"><p>Umm, you may want to take a much closer look at the gear options.</p><p></p><p></p><p></p><p>In the 21st level example, organically grown PCs would have some level 23 items, even though instantly created ones won't. Let's say that if you gave a 21st instant sorcerer the option for a 23rd that he'd take a +5 Staff of Ruin, for the extra +5 damage and d10 crit dice... but the organically grown sorcerer might instead have a staff of the war mage, with d8 crits and a daily +1 increased area size. That latter staff is still a perfectly fine staff, but it's incredibly worse for damage - to the point that I'd not be incredibly surprised if some players would opt for the +4 staff of ruin instead (+1 attack and the daily vs. +3 damage), even if I wouldn't myself... and again, the organic rogue character might also have level 22 Boots of Balance instead of the +5 Vicious Weapon the instant character is taking, etc. Near perfect choice is incredibly valuable.</p><p></p><p></p><p></p><p>It would take DEing five 'Boot of Balance' equivalents to make the +5 Vicious equivalent. And it's hard to measure the difference between the +5 staff of ruin and the +5 staf of the war mage, but I could easily see an argument for say x3 value (half-way to the next plus) which would give it a value difference of 850,000g for that one piece of gear.</p><p></p><p></p><p></p><p>Precisely my point - while all gear picked for instant PCs is _selected_.</p><p></p><p></p><p></p><p>Heh, don't be surprised if people object to that, though... after all, what kind of test is it if you don't have bloodclaw weapons and orbs of 'never make a save, ever' etc <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>And doing so is a tricky thing.</p></blockquote><p></p>
[QUOTE="keterys, post: 4763820, member: 43019"] Umm, you may want to take a much closer look at the gear options. In the 21st level example, organically grown PCs would have some level 23 items, even though instantly created ones won't. Let's say that if you gave a 21st instant sorcerer the option for a 23rd that he'd take a +5 Staff of Ruin, for the extra +5 damage and d10 crit dice... but the organically grown sorcerer might instead have a staff of the war mage, with d8 crits and a daily +1 increased area size. That latter staff is still a perfectly fine staff, but it's incredibly worse for damage - to the point that I'd not be incredibly surprised if some players would opt for the +4 staff of ruin instead (+1 attack and the daily vs. +3 damage), even if I wouldn't myself... and again, the organic rogue character might also have level 22 Boots of Balance instead of the +5 Vicious Weapon the instant character is taking, etc. Near perfect choice is incredibly valuable. It would take DEing five 'Boot of Balance' equivalents to make the +5 Vicious equivalent. And it's hard to measure the difference between the +5 staff of ruin and the +5 staf of the war mage, but I could easily see an argument for say x3 value (half-way to the next plus) which would give it a value difference of 850,000g for that one piece of gear. Precisely my point - while all gear picked for instant PCs is _selected_. Heh, don't be surprised if people object to that, though... after all, what kind of test is it if you don't have bloodclaw weapons and orbs of 'never make a save, ever' etc ;) And doing so is a tricky thing. [/QUOTE]
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